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-   -   Racial Tech-Traits Mod (http://forum.shrapnelgames.com/showthread.php?t=8201)

Taera January 7th, 2003 06:56 AM

Racial Tech-Traits Mod
 
How about a mod to concentrate all the racial tecnologies out there (no superpowerful traits) with at least one race to use each? wouldnt it be an interesting mod to play?

Pax January 7th, 2003 08:01 AM

Re: Racial Tech-Traits Mod
 
I had an idea recently: each person designs their own racial tech area, with all dependant techs, components, mounts, facilities, etc.

Yes, sort of a god-modding affair. But with one catch: research costs, possibly even racial trait costs, would be tweaked for overall balance by an impartial, nonplaying "arbiter" ...

But that way, you wouldn't know what a given alien race was TRULY capable of, until you witnessed that capability for yourself ... typically by getting them to shoot at you. Heh.

Unlike currently, where you can almost 100% expect certain things from, say, an Organic Manipulation race.

Not EXACTLY what you're thinking of, but related, IMO ...

Taera January 7th, 2003 08:39 AM

Re: Racial Tech-Traits Mod
 
yep, thats even better

Fyron January 7th, 2003 09:51 AM

Re: Racial Tech-Traits Mod
 
Unless, of course, you look at the data files. http://forum.shrapnelgames.com/images/icons/icon7.gif

Pax January 7th, 2003 11:46 PM

Re: Racial Tech-Traits Mod
 
Quote:

Originally posted by Imperator Fyron:
Unless, of course, you look at the data files. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Simply declare that -cheating-; anyone reasonable enough to craft an initially-mostly-balanced Racial Tech Area should be trustworthy enough to honor a "no peeking until the game is over" rule.

PvK January 7th, 2003 11:55 PM

Re: Racial Tech-Traits Mod
 
Is it possible to make the name of a trait contain characters that make it distinct, but not visibly different during play, so that opponents can't actually tell which specific traits another race has chosen by looking at their race info page?

PvK

PvK January 8th, 2003 12:47 AM

Re: Racial Tech-Traits Mod
 
Muahahaha!

Did a test.

It seems, from my brief test anyway, that the name of a racial trait is essentially a special effect for human benefit only.

Which means that it may be very easy to make the names not contain the information about what traits a race has chosen, or, for instance to have any number of traits with the same name, and give them varying effects, so opponents won't be able to tell exactly what traits a race has simply by looking at their info file.

PvK

Taera January 8th, 2003 03:48 AM

Re: Racial Tech-Traits Mod
 
hm, this looks a promisingly interesting game idea....

Anyone interested?
we'll need a moderator to oversee techs and make sure they arent too powerful (say a race with uber-shields and skipping weaponry only)

PvK January 8th, 2003 04:17 AM

Re: Racial Tech-Traits Mod
 
Well, if I were an impartial moderator, I'd probably do like in my Balance mod project, and allow most stuff, but assess balanced costs. Uber techs would have really uber costs. Ya you can have a 5000-point phased shield generator component, but it's tech level 50 in your racial tech, or whatever.

PvK

Ed Kolis January 8th, 2003 04:38 AM

Re: Racial Tech-Traits Mod
 
This will be fun... Fear the Cheeze Dominion and its army of elite Zealot Infantry wielding the Holy Photon Grenade of Antioch, and ProtoBuster-equipped fighters providing air support... not to mention the HyperSpace VOMM Ray ("It's called that because it goes through HyperSpace and it goes VOMM when you shoot it!") armed UberDoomNaughts (a 15,000 kT base with 1 "Holy Frickin' Crud You Can Move a BASE With That Thing?!?" Ion Drive)... and Level 9 Legendary Spazers on MicroPlats (weapon platforms that are just big enough to hold 1 of my best weapon, so the "build 1 turn's worth" can be used optimally)

http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Now if I could only stop myself from peeking at the data files...


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