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-   -   New Weapon Concepts (http://forum.shrapnelgames.com/showthread.php?t=8218)

Slick January 8th, 2003 05:43 PM

Re: New Weapon Concepts
 
From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...) Makes a ship good for ranged attacks but vulnerable to a point blank attack.

Slick.

Asmala January 8th, 2003 06:17 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Atrocities:
3. Hell Fire
Weapon that destroys the atmosphere of a planet rendering it a barren moon.

<font size="2" face="Verdana, Helvetica, sans-serif">This weapon could make the game unbalanced because race with none atmosphere gets great advantage.

Andrés January 8th, 2003 06:26 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by asmala:
This weapon could make the game unbalanced because race with none atmosphere gets great advantage.
<font size="2" face="Verdana, Helvetica, sans-serif">What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.

DarkHorse January 8th, 2003 06:56 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Andr&eacutes Lescano:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by asmala:
This weapon could make the game unbalanced because race with none atmosphere gets great advantage.

<font size="2" face="Verdana, Helvetica, sans-serif">What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I tried to make a Genesis type device that would do that, but the atmosphere conVersion ability only works on facilities. http://forum.shrapnelgames.com/images/icons/icon9.gif

Asmala January 8th, 2003 07:17 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Andr&eacutes Lescano:
What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.
<font size="2" face="Verdana, Helvetica, sans-serif">That would make the Atmospheric Modification Plant useless. Who would use it and wait 30 turns before the atmosphere is converted when you could change it immediately.

jimbob January 8th, 2003 08:01 PM

Re: New Weapon Concepts
 
Probably the research cost before you can build the component would be prohibitive, and the actual component cost would be very high too. The facility route, while long and painful would potentially quicker in the short term.

I would like to suggest that the component should look like the giant vacuum cleaner from "Spaceballs"

-jimbob

atari_eric January 8th, 2003 08:07 PM

Re: New Weapon Concepts
 
Pleasure weapons - weapons that cause paroxysms of ecstasy in their targets. A couple shots and they don't want to fight anymore. Who said that the goal of war is not to kill the enemy, but to remove the will to fight?

jprevott January 8th, 2003 08:19 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Atrocities:
2. Planet Driver
Weapon that irradiates a planet making it uninhabitable for 20 turns.


<font size="2" face="Verdana, Helvetica, sans-serif">A different take on Planet Driver. Anyway to turn a small moon into a weapon. Mount some engines on it ( alot of engines) add some explosives maybe (though the kinetic energy should dwarf any explosives), perhaps even defenses to fight off the inevitable counterattacks as the moon hurtles towards its intended target. Thinking this thing could warp also (And take a lot of damage before being destroyed maybe even have a crew). A really big rock with sufficient speed could devestate a planet. If not a moon, how about a gravity slide that would pick up large asteroids (from an asteroid field of cousre) and fling them at the enemy. Probably not through a warp point though. Depends on how you think a warp point works. As just a conduit or as something you have to navigate.

"We can throw rocks." Mike the Computer from the "Moon is a Harsh Mistress"

Ruatha January 8th, 2003 08:21 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Slick:
From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...) Makes a ship good for ranged attacks but vulnerable to a point blank attack.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">I like that one, maybe 0 0 0 10 20 30 40 30 20 10 0 0 though?

Asmala January 8th, 2003 08:39 PM

Re: New Weapon Concepts
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...) Makes a ship good for ranged attacks but vulnerable to a point blank attack.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">I like that one, maybe 0 0 0 10 20 30 40 30 20 10 0 0 though?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">These are nice ideas and them won't unbalance the game if weapon size, cost and damage are thought carefully.


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