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-   -   Pexlerr Kingdom extended for DevNulMod (http://forum.shrapnelgames.com/showthread.php?t=8283)

trooper January 15th, 2003 12:08 AM

Pexlerr Kingdom extended for DevNulMod
 
Pexlerr Kingdom artwork has been extended for devnullMod (and other mods).

And it's there :

http://diesel2035.free.fr/pexlerr/

Gryphin January 15th, 2003 12:59 AM

Re: Pexlerr Kingdom extended for DevNulMod
 
nice, I have liked it since your first "concept" post. Oh, and you are quite welcome.

[ January 14, 2003, 23:07: Message edited by: Gryphin ]

dogscoff January 15th, 2003 11:30 AM

Re: Pexlerr Kingdom extended for DevNulMod
 
Excellent stuff! I'll be sure to add your set to my list of neostandard enhanced shipsets .

BTW, have you seen this? Feel free to edit it if there's anything you want to add/ alter.

[ January 15, 2003, 09:34: Message edited by: dogscoff ]

Fyron January 15th, 2003 11:42 AM

Re: Pexlerr Kingdom extended for DevNulMod
 
trooper:
What's with those oddly colored links on your site? http://forum.shrapnelgames.com/images/icons/icon12.gif

Nice set! Too bad it doesn't include any extra images added by the up-coming Adamant Mod. *hint to Dogscoff: update the neo-standard! http://forum.shrapnelgames.com/images/icons/icon12.gif

trooper January 15th, 2003 07:46 PM

Re: Pexlerr Kingdom extended for DevNulMod
 
dogscoff : Thanks. Did I see what ???

Fyron : My link colors are chosen to be well seen !
Where is this fabulous new mod ? perhaps I could have a look, in the coming days, if some important ship size pictures have to be done...
I suggest you use mainly existing ones (I mean the filenames used by other custom mods).

--------------
By the way, is there a way to quickly join a PBW game ? I would realy love to try one, I'm fed up with stupid IAs...
There are lots of open games at seiv.pbw.cc, I don't know which ones are seriously folowed by their creator...

Fyron January 15th, 2003 09:29 PM

Re: Pexlerr Kingdom extended for DevNulMod
 
I did use all of those in the neo-standard. http://forum.shrapnelgames.com/images/icons/icon10.gif And, there are a lot more. http://forum.shrapnelgames.com/images/icons/icon12.gif

trooper January 15th, 2003 10:01 PM

Re: Pexlerr Kingdom extended for DevNulMod
 
Quote:

Originally posted by Imperator Fyron:
I did use all of those in the neo-standard. http://forum.shrapnelgames.com/images/icons/icon10.gif And, there are a lot more. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I saw some files that are not used by devNull : infantery, huge troops... are there other common pictures that I've forgotten ?

dogscoff January 16th, 2003 11:15 AM

Re: Pexlerr Kingdom extended for DevNulMod
 
Quote:

dogscoff : Thanks. Did I see what ???
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry T, it was a link.
Click Right Here to see the Pexlerr's entry in the Encyclopedia Malfadorica. You can click "Edit" if you want to change/ add to what's there.

Click Here to see a list of all the neostandard sizes (ie extra images used by devnullmod and other mods.) Be aware that the neostandard si growing! Go over to the "Non standard Hulls. S_J/ Andres/ modders please read" thread to take part in the discussion.

[ January 16, 2003, 09:16: Message edited by: dogscoff ]

trooper January 16th, 2003 11:59 AM

Re: Pexlerr Kingdom extended for DevNulMod
 
Just what I was looking for. I see I have to go back to my drawing tools, because some pictures are missing.


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