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AI the Student
In some FPS games there are such things as AI "bots" who learn as you play with them. I was wondering, is it at all possible to create AIs that LEARN for SE? (SEV?)
They remember grudges. They have a list of if (enemy uses this) then (use that). They remember who uses what and try to prepare for them in later games. They remember who is strong and who is not. They remember players' defensive style and counter it (again, perharps a set of standard actions for each). And so on. This would generate enormous-sized script files but i think it would be worth it. I know there are some programmers out there, is what im suggesting is possible? |
Re: AI the Student
This would only be possible if Malfador were to code it and put it into the game, or if they were to change the game in such a way that coders can insert advanced AI routines that they actually program themselves (rather than just tweaking a few parameters in text files.)
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Re: AI the Student
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if enemy uses phased shield generators (the component) then use phased polaron beams (the weapon) but: if enemy has phased shields (uses shields components with the ability phased shield generation) then use phased weapons (any weapon with the skip all shields(?) ability) This can be done relatively easy, but it has to be in the design from the start. Quote:
You could make it so that each ship design is rated in the game, not just by tonnage destroyed, but also by survivabilty, speed etc.. And then replace the worst AI designs, with the best designs from the game. So in later games they attack you with your best designs from earlier games. Quote:
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But the only other way i can think of is a very complex design, which even seems impossible for the big game developers. |
Re: AI the Student
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This is already possible -- if a TDM-Modpack AI is killing you, just make 5 mines at each planet. The AI, one it loses some ships, retreats until it has minesweepers -- halting it's usual research priority (this is fairly new, pre-gold didn't do this). If the bomus is low, you can have 6-8 turns of breathing time, while the AI gets ready. Once it no longer sees it's sweepers sweep mines, it sends in it's battleships -- and you can launch more mines just before and suprise it again. I do wish the AI was smarter vs the needs of the galaxy -- black holes, paths, population movement; but I know I'll always be able to outsmart it. |
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