![]() |
Formula for productivity? Relevance of population?
When I establish a new colony, even with 35,000 colonists, it can be very productive. Does anyone know roughly how productivity increases as a function of the number of people on the planet? Related question: does each facility require a certain number of people to be fully productive, or does increasing pop just help every facility be more productive?
Thanks! Merry |
Re: Formula for productivity? Relevance of population?
I think population over 0 allows all facilities to work normally. A larger population just adds a bonus. Happiness also adds a bonus (or penaltiy). You can see the all modifiers (racial, too) in the info window of the planet.
[ January 17, 2003, 17:21: Message edited by: Dralasite ] |
Re: Formula for productivity? Relevance of population?
Quote:
|
Re: Formula for productivity? Relevance of population?
Yes, as long as there are people on the planet, you can run the max number of facilities normally.
But higher populations give the colony bonuses. After my first wave of colony ships, I usually construct a population transport. I try to increase my colonies to at least 100M (1st bonus amount). Not only do I get the bonuses, but I now allow my empire population to grow faster. The bonuses are not only to production. Planetary construction also increases. At 100M, it's a 5% increase. 500M, you get 10% total increase. Prophet |
Re: Formula for productivity? Relevance of population?
Quick rundown of the bonuses
100M 5% 500M 10% 1B 20% 2B 30% 3B 40% etc. up to 8 or 9 billion These apply to production and construction. Happiness bonuses (production only) Rioting -100% (no production or construction at all!) Angry -20% Unhappy -10% Indifferent 0% Happy 10% Jubilant 20% The happier your population, the faster it will grow, so it behooves you to get 'em happy. http://forum.shrapnelgames.com/images/icons/icon7.gif Kim |
Re: Formula for productivity? Relevance of population?
yea. starting a plant with 1m population is no different than when it has 99m.
Since the room for a single cargo unit on a colony ship does not carry enough to make the first bonus mark, perhaps that slot would be better used for something else or left empty. your going to make a city bus anyway. I havn't checked the math out yet, but you might get more growth colonizing with one than with 34. The turn after you have 2 or more. if that is the same amount as when you have 34 then the percentages don't match. howbiet a minimal difference. |
All times are GMT -4. The time now is 11:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.