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modding - editing those big .bmp files
Any tips/tricks/hints/advice for editing these files:
Components.bmp Planets.BMP Facility.bmp Do I have to manually line up each component, or is there a better way? Thanks, -spoon |
Re: modding - editing those big .bmp files
Do you mean the number of the Portrait? If so, yes. http://forum.shrapnelgames.com/images/icons/icon7.gif
Get the Image Mod. It has some markers down the side that tell you what number each line ends with. |
Re: modding - editing those big .bmp files
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Re: modding - editing those big .bmp files
The portrait is used when viewing the description of something, and the mini is used when viewing the facilities on a planet, planets on the map, or the comps on a ship design. They need to match up. The best way to do it is to simply shrink the Portrait down. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: modding - editing those big .bmp files
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Re: modding - editing those big .bmp files
Don't replace default images. Scroll down to the empty rows filled with gridlines and add new stuff there. You can increase the height of the file and use more and more spaces.
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Re: modding - editing those big .bmp files
spoon, fyron is right. Get the image Mod. I would suggest making your images as a submission to the image mod. But if that isn't what you want. You can use the marked bmp as a blank to cut and paste your own images, if that is what you want.
What program are you using, for cut/paste? <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
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Re: modding - editing those big .bmp files
You could also read the Ship Set Design Tutorial. It may have some tips that you could use in there.
LINK It is also on the Gold CD. http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 20, 2003, 23:53: Message edited by: Atrocities ] |
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