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hidden BSYs
In SE3 i've been using this design - a b. cruiser with quantum reactor, SY and storm creator. It had been quite a surprise to my opponent as storm creation doesnt give a warning, especially if in another system...
Would it be useful in SE4? I guess someone had already tried that, share your knowledge. |
Re: hidden BSYs
Maybe, if you get lucky and get an obscuring storm, and not damaging ones. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: hidden BSYs
well its 1/4 chance... isnt it?
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Re: hidden BSYs
Probably. I am not entirely sure how the game determines what chance of each type has when creating them. You might want a storm clearer too, just in case. They aren't very expensive.
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Re: hidden BSYs
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You don't have to get lucky, you can create as many storms in a sector as you want. You'll have everything you need. When I played as a neutral, before I broke my treaty with the AI that controled the rest of the galaxy, I built a half a dozen storms around a planet. The enemy entered with a massive fleet, took damage due to one of the storms, but couldn't attack because the other storms cloaked the sector and I had already knocked out it's sensor satelites. My long range scanners told me that they still had enough firepower to ruin my fleet and planet, if I initiated an attack. So, stalemate. |
Re: hidden BSYs
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Re: hidden BSYs
Hidden BSY are very important to Pirates in singleplayer games.
Having an undetected staging ground to launch raids from and tow your spoils back to is very convenient! |
Re: hidden BSYs
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A heavy carrier can hold it's minimum number of bays, some storage, and a spaceyard component. Send it to the storm while you're at peace, and then have it fill itself up. Course, only the AI would fall for something like that. [ January 24, 2003, 03:55: Message edited by: Arkcon ] |
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