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Asmala January 24th, 2003 09:10 PM

Different kinds of questions
 
I have couple of (newbie) questions.

1. Is it enough to have one weapon platform containing combat sensor and ecm (do they count as stack)?

2. Is it worth to put ecm, stealth armor and scattering armor to weapon platform when there is -200% defence bonus by planet?

3. Is multiplex tracking needed in weapon platforms (I recall someting that planets can automatically shoot 10 targets)?

4. Am I right that the weakest cargo is destroyed first (usually mines first, then troops, satellites, weapon platforms) thus it's not reasonable to put decoy weapon platforms containing only armor/shields.

5. What is the order how the mines are swept/exploded? Is it first-layed first-swept?

6. What is the order how satellites are destroyed? First-layed first-destroyed or weakest first?

7. Is shields in fighter/satellite count as hitpoints or as shield? So how shield depleter and phased-polaron beam works against them?

8. Is there any way to tell ships not to clear orders when go through damaging warp point? It's very annoying when there is black hole on the other side of the warp point and the warp point is two squares away from black hole... You can guess what happens, it's impossible to go through that system.

9. How the race trait happiness actually works? If I have 20% happiness bonus is my natural decrease -20 * 1,2 = -24?

OK, thats all what I have in mind this time http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok January 24th, 2003 09:38 PM

Re: Different kinds of questions
 
Quote:

1. Is it enough to have one weapon platform containing combat sensor and ecm (do they count as stack)?
<font size="2" face="Verdana, Helvetica, sans-serif">If I recall correctly yes they do stack. So if you have say 10 WP on a planet but only one has ECM and Combat Sensor then the rest of the platforms will reap the benifits.

Quote:

2. Is it worth to put ecm, stealth armor and scattering armor to weapon platform when there is -200% defence bonus by planet?
<font size="2" face="Verdana, Helvetica, sans-serif">Dunno, I'll let someone else answer that one.

Quote:

3. Is multiplex tracking needed in weapon platforms (I recall someting that planets can automatically shoot 10 targets)?
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm, I don't remember hearing that before. It could be the case though. I'll run a couple test to find out. I'll get back to you on that unless someone beats me to it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

4. Am I right that the weakest cargo is destroyed first (usually mines first, then troops, satellites, weapon platforms) thus it's not reasonable to put decoy weapon platforms containing only armor/shields.
<font size="2" face="Verdana, Helvetica, sans-serif">If you mean cargo as in the units are still on the planet, then the first thing put into the cargohold on the planet will be destroyed first IIRC.

Quote:

5. What is the order how the mines are swept/exploded? Is it first-layed first-swept?
<font size="2" face="Verdana, Helvetica, sans-serif">Yup, first-layed first-swept.

Quote:

6. What is the order how satellites are destroyed? First-layed first-destroyed or weakest first?
<font size="2" face="Verdana, Helvetica, sans-serif">Same as mines IIRC.

Quote:

7. Is shields in fighter/satellite count as hitpoints or as shield? So how shield depleter and phased-polaron beam works against them?
<font size="2" face="Verdana, Helvetica, sans-serif">I believe on units shields are just counted as hit points. Nothing more.

Quote:

8. Is there any way to tell ships not to clear orders when go through damaging warp point? It's very annoying when there is black hole on the other side of the warp point and the warp point is two squares away from black hole... You can guess what happens, it's impossible to go through that system.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't know for sure. Someone else can answer that one for you.

Quote:

9. How the race trait happiness actually works? If I have 20% happiness bonus is my natural decrease -20 * 1,2 = -24?
<font size="2" face="Verdana, Helvetica, sans-serif">I know nothing about happiness and it's factors. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hope those answer help you. And I hope I got most of them right. http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala January 24th, 2003 09:47 PM

Re: Different kinds of questions
 
Thanks. Those answers really helped. The only doubtful thing is that "IIRC" http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok January 24th, 2003 09:56 PM

Re: Different kinds of questions
 
Quote:

Originally posted by asmala:
Thanks. Those answers really helped. The only doubtful thing is that "IIRC" http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I figured that'd make you doubtful of the answers. But truth be told I'm pretty sure I am correct if I wasn't sure I wouldn't have answered. http://forum.shrapnelgames.com/images/icons/icon7.gif

But ok, I just ran some tests on the WP issue. I made a map with starting points with planets right beside each other. Build 1 WP on planet 1 and with planet 2 I built 5 warships. (LCs)

The WP had the Computer, Talisman, and 4 telekenitic projectors.

The LC warships had Computer, engines, organic armor, 4 PPBs with the talisman.

I then had the 5 LCs attack the planet and get up close. I got within firing range and I used the WP to deal enough damage to where 1 more hit would kill the ships. Then when all 5 ships were damaged I fired 1 shot at each of them in the same round. Result: All 5 ships dead and the planet was able to target the ships without the multiplex tracking device.

So there is your answer. The planet can target a certain amount of ships without the multiplex.
I might run a test to find out how many it can target but who knows. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ok, I just finished some more testing. Same settings with more attack ships and more WP in order to have enough weapon power to destroy all ships in one round. Result: I destroyed 10 ships in one round. I will continue testing with more ships.

[ January 24, 2003, 20:03: Message edited by: Ragnarok ]

Asmala January 24th, 2003 10:57 PM

Re: Different kinds of questions
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">4. Am I right that the weakest cargo is destroyed first (usually mines first, then troops, satellites, weapon platforms) thus it's not reasonable to put decoy weapon platforms containing only armor/shields.
<font size="2" face="Verdana, Helvetica, sans-serif">If you mean cargo as in the units are still on the planet, then the first thing put into the cargohold on the planet will be destroyed first IIRC.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If that is the case I build first couple of shield-platforms and then weapon-platforms. What if I have cargo base in planets orbit and I move all weapon platforms there and then put them back so I can put shield platforms first and weapon platforms then and the sensors platform Last. Does this work?

Ragnarok January 24th, 2003 11:23 PM

Re: Different kinds of questions
 
Quote:

Originally posted by asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">4. Am I right that the weakest cargo is destroyed first (usually mines first, then troops, satellites, weapon platforms) thus it's not reasonable to put decoy weapon platforms containing only armor/shields.

<font size="2" face="Verdana, Helvetica, sans-serif">If you mean cargo as in the units are still on the planet, then the first thing put into the cargohold on the planet will be destroyed first IIRC.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If that is the case I build first couple of shield-platforms and then weapon-platforms. What if I have cargo base in planets orbit and I move all weapon platforms there and then put them back so I can put shield platforms first and weapon platforms then and the sensors platform Last. Does this work?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It should.

Arkcon January 24th, 2003 11:50 PM

Re: Different kinds of questions
 
Quote:

Originally posted by asmala:

7. Is shields in fighter/satellite count as hitpoints or as shield? So how shield depleter and phased-polaron beam works against them?)

<font size="2" face="Verdana, Helvetica, sans-serif">Shields are hitpoints on units. The shield depleter won't target sats. Phased polaron beams are no better at destroying shielded sats than APB, IIRC

[EDIT] Ooops, I checked, and I'm wrong here. The phased polaron beam does bypass the hitpoints generated by normal shields on sats

Quote:


8. Is there any way to tell ships not to clear orders when go through damaging warp point? It's very annoying when there is black hole on the other side of the warp point and the warp point is two squares away from black hole... You can guess what happens, it's impossible to go through that system.)

<font size="2" face="Verdana, Helvetica, sans-serif">Warp point 2 squares from center, in a simutaneous game? In that case, no.

[ January 24, 2003, 23:36: Message edited by: Arkcon ]

Wanderer January 25th, 2003 12:49 AM

Re: Different kinds of questions
 
Quote:

If that is the case I build first couple of shield-platforms and then weapon-platforms. What if I have cargo base in planets orbit and I move all weapon platforms there and then put them back so I can put shield platforms first and weapon platforms then and the sensors platform Last. Does this work?
<font size="2" face="Verdana, Helvetica, sans-serif">No. Units on a planet are destroyed in order of hit-points, lowest first*. That's why troops/mines etc. get wiped out before the weapon platforms. Your 'shield' platform will be the Last one to explode I'm afraid.

I used to use the method you've described, until I realised it wasn't working.

*Unless I'm very much mistaken, of course. It's been discussed on here recently, IIRC.

Asmala January 25th, 2003 11:34 AM

Re: Different kinds of questions
 
Quote:

Originally posted by Wanderer:
No. Units on a planet are destroyed in order of hit-points, lowest first*. That's why troops/mines etc. get wiped out before the weapon platforms. Your 'shield' platform will be the Last one to explode I'm afraid.

I used to use the method you've described, until I realised it wasn't working.

*Unless I'm very much mistaken, of course. It's been discussed on here recently, IIRC.

<font size="2" face="Verdana, Helvetica, sans-serif">OK, thanks. Then I build my sensors platform full of shields so it will be the Last which is destroyed.

Asmala January 25th, 2003 11:35 AM

Re: Different kinds of questions
 
Quote:

Originally posted by Arkcon:
Shields are hitpoints on units. The shield depleter won't target sats. Phased polaron beams are no better at destroying shielded sats than APB, IIRC

[EDIT] Ooops, I checked, and I'm wrong here. The phased polaron beam does bypass the hitpoints generated by normal shields on sats

<font size="2" face="Verdana, Helvetica, sans-serif">What about normal shields on fighters?

Quote:


Warp point 2 squares from center, in a simutaneous game? In that case, no.

<font size="2" face="Verdana, Helvetica, sans-serif">Pity. It would be important route to my enemy.


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