![]() |
Limiting Facilities
My head hurts after a search trying to answer the following question:
HOW does one limit the number of facilites to 1 per planet (ala space yard)? I may be wrong but "Restrictions := X" doesn't work. |
Re: Limiting Facilities
Spaceyards are a hardcoded special case.
|
Re: Limiting Facilities
The spaceport - one per planet - is hardcoded. I don't think you can restrict the number of facilities. You might try to give the facility a 'silent' spaceyard ability, but that would prevent a planet from having a real space yard and your facility.
|
Re: Limiting Facilities
*sigh* *&^%$ AI in B5 MOD is TOO good at placing Trading Posts, it will fill a planet up with them (after the mining colony/farming colony is built.
construction que in A_construction_facility.txt maybe only have 1 in it? How about: can I use a "bogus" ability for a facility that is also used on a component, without loading the component http://forum.shrapnelgames.com/image...s/rolleyes.gif ? such as scanner jammer... [ January 25, 2003, 17:43: Message edited by: pathfinder ] |
Re: Limiting Facilities
Pathfinder, I would say "yes" and "yes".
|
Re: Limiting Facilities
PvK: Hehe, yup, working so far in my facility test game (did both). Though me gonna look into a file that has what is built by planet size...
and to include what for not connected, though that rarely happens in the B5 MOD. [ January 25, 2003, 19:14: Message edited by: pathfinder ] |
All times are GMT -4. The time now is 05:24 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.