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pathfinder January 25th, 2003 06:43 PM

Limiting Facilities
 
My head hurts after a search trying to answer the following question:

HOW does one limit the number of facilites to 1 per planet (ala space yard)? I may be wrong but "Restrictions := X" doesn't work.

Suicide Junkie January 25th, 2003 06:51 PM

Re: Limiting Facilities
 
Spaceyards are a hardcoded special case.

Captain Kwok January 25th, 2003 06:51 PM

Re: Limiting Facilities
 
The spaceport - one per planet - is hardcoded. I don't think you can restrict the number of facilities. You might try to give the facility a 'silent' spaceyard ability, but that would prevent a planet from having a real space yard and your facility.

pathfinder January 25th, 2003 07:17 PM

Re: Limiting Facilities
 
*sigh* *&^%$ AI in B5 MOD is TOO good at placing Trading Posts, it will fill a planet up with them (after the mining colony/farming colony is built.

construction que in A_construction_facility.txt maybe only have 1 in it?

How about: can I use a "bogus" ability for a facility that is also used on a component, without loading the component http://forum.shrapnelgames.com/image...s/rolleyes.gif ? such as scanner jammer...

[ January 25, 2003, 17:43: Message edited by: pathfinder ]

PvK January 25th, 2003 09:08 PM

Re: Limiting Facilities
 
Pathfinder, I would say "yes" and "yes".

pathfinder January 25th, 2003 09:11 PM

Re: Limiting Facilities
 
PvK: Hehe, yup, working so far in my facility test game (did both). Though me gonna look into a file that has what is built by planet size...

and to include what for not connected, though that rarely happens in the B5 MOD.

[ January 25, 2003, 19:14: Message edited by: pathfinder ]


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