.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fleet movement/Stellar Manip question (http://forum.shrapnelgames.com/showthread.php?t=8419)

Binford January 26th, 2003 11:06 PM

Fleet movement/Stellar Manip question
 
OK, if this is in the FAQ I missed it:

I have a LARGE fleet protecting a Star destroyer (stellar manip comp that blws up whole system - forget name this second).

I do not want to lose my whole fleet when it detonatges. If I set the stellar manip to blow, and run my fleet for the nearest warp point (minus the Star destroyer of course) - will it beat the explosion out of the system?

If not, how can I do this?

Binford

[ January 26, 2003, 21:19: Message edited by: Binford ]

Fyron January 26th, 2003 11:15 PM

Re: Fleet movement/Stellar Manip question
 
I have heard that stellar manipulations take place on day 10. The best solution would be to set up a test game to test this out, and then post your results here. http://forum.shrapnelgames.com/images/icons/icon10.gif

rextorres January 27th, 2003 12:27 AM

Re: Fleet movement/Stellar Manip question
 
In the order of battle stellar manipulation happens first.

Some exceptions are for instance you can move an opener then open a warp point so you can time that. But for a star destroyer if you move then destroy it will delay a turn. If you needed to destroy a system you probably wouldn't want to delay.

[ January 26, 2003, 22:32: Message edited by: rextorres ]


All times are GMT -4. The time now is 10:31 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.