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-   -   Problems with Fyron's Quadrant mod.... (http://forum.shrapnelgames.com/showthread.php?t=8473)

javaslinger January 30th, 2003 11:30 PM

Problems with Fyron\'s Quadrant mod....
 
I've just installed Fyrons Quadrant Deluxe Mod and have run into a couple issues with some missing .bmp files. It appears that they're planet .bmps. I installed the full Version and am using the mod launcher.

Any ideas?

Thanks,

Ken

capnq January 30th, 2003 11:43 PM

Re: Problems with Fyron\'s Quadrant mod....
 
IIRC, FQM also requires the Image Mod.

Fyron January 31st, 2003 01:54 AM

Re: Problems with Fyron\'s Quadrant mod....
 
Did you read the readme?

javaslinger January 31st, 2003 05:14 AM

Re: Problems with Fyron\'s Quadrant mod....
 
Still having an issue...

I d/l and installed the planet pack of the image mod. I installed it into the Seiv/pictures/planets directory.

Now, when playing I don't get any error Messages, but some of the planets aren't showing up on the main screen. IF I click the planets there is and icon in the planet windown, but not on the main screen.

Ideas?

Thanks,

Ken

geoschmo January 31st, 2003 06:01 AM

Re: Problems with Fyron\'s Quadrant mod....
 
You probably need to rename the NewPlanets.bmp included in the pack as planets.bmp. You currently aren't using the one included with the image pack.

Geoschmo

[ January 31, 2003, 04:09: Message edited by: geoschmo ]

javaslinger January 31st, 2003 07:32 AM

Re: Problems with Fyron\'s Quadrant mod....
 
That's probobly it... Thanks

Fyron January 31st, 2003 09:35 AM

Re: Problems with Fyron\'s Quadrant mod....
 
The readme of the Image Mod explains that. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo January 31st, 2003 01:53 PM

Re: Problems with Fyron\'s Quadrant mod....
 
Quote:

Originally posted by Imperator Fyron:
The readme of the Image Mod explains that. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">You know I thought that it did, and I started to say that to java myself. But when I looked I couldn't find it. I know I read it somewhere cause otherwise I wouldn't have known that was the answer. Perhaps it's just been mentioned in Posts before?

Geoschmo

javaslinger January 31st, 2003 07:04 PM

Re: Problems with Fyron\'s Quadrant mod....
 
Actually the readme for the different portions of the image mod do not say to do this. The weapons portion is the only one that says to rename files and it's not really clear.

Perhaps there is a readme for the whole image mod but I didn't see it. I d/l it in pieced from Fyrons site.

But anyway, I got it cleared up.

Lets not use readme's as an excuse not to be helpful.

Thanks again Geo!

Ken

Fyron January 31st, 2003 09:10 PM

Re: Problems with Fyron\'s Quadrant mod....
 
Readmes in general do serve a purpose, and should be read first.

The readmes of the Combat and Components packs have lines like this in them:

To install this imagemod, copy all the contained files into your ".../SE4/Pictures/components" directory.
Replace "components.bmp" with "Newcomponents.bmp". All of the original SE4 images are contained
in the new BMP, so all other mods and saved games will not be affected.

The facilities and planets packs need to be handled in the same way. It seems as if their readmes do not explicitly state this, and I was not aware of it. I apologize for the confusion. It will be fixed. http://forum.shrapnelgames.com/images/icons/icon7.gif

My mirror at least is now updated to include these instructions on the download page. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 31, 2003, 19:33: Message edited by: Imperator Fyron ]


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