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-   -   SEIV Gold Difficulty Question (http://forum.shrapnelgames.com/showthread.php?t=8494)

Crossfire February 1st, 2003 05:49 PM

SEIV Gold Difficulty Question
 
I currently have SEIV and while I like the game I have never been greatly impressed with the AI even at the highest setting. http://forum.shrapnelgames.com/images/icons/icon9.gif

Is the AI on SEIV Gold worth spening the money for the newer Version? I have played the demo but I have not been able to come to a firm conclusion within the 100 turn limit. http://forum.shrapnelgames.com/image...s/confused.gif

Arkcon February 1st, 2003 05:54 PM

Re: SEIV Gold Difficulty Question
 
Quote:

Originally posted by Crossfire:
I currently have SEIV and while I like the game I have never been greatly impressed with the AI even at the highest setting. http://forum.shrapnelgames.com/images/icons/icon9.gif

Is the AI on SEIV Gold worth spening the money for the newer Version? I have played the demo but I have not been able to come to a firm conclusion within the 100 turn limit. http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You don't absolutely need Gold if play only against humans. Patches only work for Gold, so if the AI is going to get better, you'll need Gold.

Hmmm... when I first got Gold I saw there were some slight improvements the were distintive. The way it handles minefields, is an example.

Are you giving the AI at least a low bonus so it doesn't have problems if it finds only poor planets around it?

I always find the TDM-Modpack races a challange.

oleg February 1st, 2003 06:17 PM

Re: SEIV Gold Difficulty Question
 
Supposedly, new 1.84 patch should make AI at highest level much more dangerous. Before, AI did't build more ships than allowed by pre-bonus income restriction on maintenence. Now it should be able to build twice or even five times more ships.

capnq February 1st, 2003 08:55 PM

Re: SEIV Gold Difficulty Question
 
Gold makes a number of small improvements to the user interface. The cumulative effect of all the improvements makes playing "classic" feel tedious by comparison, IMO.

I don't know how many of the UI improvements are reflected in the demo.

F Te antKe February 1st, 2003 09:27 PM

Re: SEIV Gold Difficulty Question
 
Crossfire,
Yes it is well worth it.

couslee February 1st, 2003 10:07 PM

Re: SEIV Gold Difficulty Question
 
F Te antKe,
Please don't take any offence to this, but it is kinda hard to sound convincing with only ONE post attributed to your nic. Not saying you don't know the game, or have not played it a lot, or that Gold is not worth it. I just kinda found that funny. http://forum.shrapnelgames.com/images/icons/icon7.gif

F Te antKe February 1st, 2003 10:29 PM

Re: SEIV Gold Difficulty Question
 
couslee
I am never offended by a persons perceptions of the world or their inclinations to express them.

[ February 01, 2003, 20:31: Message edited by: F Te antKe ]

Fyron February 1st, 2003 11:25 PM

Re: SEIV Gold Difficulty Question
 
Quote:

Originally posted by couslee:
F Te antKe,
Please don't take any offence to this, but it is kinda hard to sound convincing with only ONE post attributed to your nic. Not saying you don't know the game, or have not played it a lot, or that Gold is not worth it. I just kinda found that funny. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Couslee, so what if it was his first post? That doesn't mean his opinion is any less valid than anyone else's.

oleg February 2nd, 2003 01:48 AM

Re: SEIV Gold Difficulty Question
 
Indeed. Since there only 24 hours a day, one can not both play SE and post here. It is entirely possible that people with lowest post count know SE more than Cantina regulars. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron February 2nd, 2003 05:57 AM

Re: SEIV Gold Difficulty Question
 
I know SE more than cantina regulars. http://forum.shrapnelgames.com/images/icons/tongue.gif


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