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-   -   Human controlled neutral empires (http://forum.shrapnelgames.com/showthread.php?t=8547)

stecal February 8th, 2003 06:03 PM

Human controlled neutral empires
 
I am trying to add another player to a SE4 Gold 1.84 by having him take over a neutral. We have made all the changes to make in human controlled and turn off AI, but he tells me he cannot move a colony ship out of his home system. Is this a fluke or is the limitation of neutrals to their home system Hard Coded, or just built into the AI scripts?

Ok, It IS hard coded. Darn.

I found my answer here: http://www.shrapnelgames.com/cgi-bin...=007344#000001

[ February 08, 2003, 16:19: Message edited by: stecal ]

Arkcon February 8th, 2003 06:24 PM

Re: Human controlled neutral empires
 
Quote:

Originally posted by stecal:

Ok, It IS hard coded. Darn.

I found my answer here: [url=http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007344#000001]http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007344#000001[/ URL]

<font size="2" face="Verdana, Helvetica, sans-serif">Yes it's true. But it can be fun if everyone roleplays. He can trade planets, and use intel to capture others. But his ships, whereever they are, will always clear the warp orders.

stecal February 8th, 2003 07:07 PM

Re: Human controlled neutral empires
 
What about neutral drones? Can they warp to attack distant planets/ships?

Ragnarok February 8th, 2003 07:35 PM

Re: Human controlled neutral empires
 
Quote:

Originally posted by stecal:
What about neutral drones? Can they warp to attack distant planets/ships?
<font size="2" face="Verdana, Helvetica, sans-serif">No... Anything and everything that a neutral builds stays in the system it was built in. It cannot go out of that system due to it being hard coded in. http://forum.shrapnelgames.com/images/icons/icon7.gif

Urendi Maleldil February 8th, 2003 08:22 PM

Re: Human controlled neutral empires
 
I've seen neutrals move ships out of their home system, but only after their home system has taken heavy damage or their homeworld has been terminated. I don't know if it's a bug or what. I do know that those lone ships never make it that far http://forum.shrapnelgames.com/images/icons/icon7.gif

stecal February 9th, 2003 01:08 AM

Re: Human controlled neutral empires
 
Are you sure about the drones?

The Neutral_AI_Settings.txt file has these 2 lines that seem to indicate that drones can warp:

Maximum Anti-Ship Drone Target System Distance := 5
Maximum Anti-Planet Drone Target System Distance := 5

capnq February 9th, 2003 09:15 PM

Re: Human controlled neutral empires
 
I'm not sure, but I think all &ltraceName&gt_AI_Settings.txt files have to include those lines, regardless of whether the race even uses drones.

stecal February 9th, 2003 09:30 PM

Re: Human controlled neutral empires
 
This might be change to request for the next Version of Space Empires then.

When a (neutral) player is changed from computer Ai to human player the warp limitations are removed. Or have it moved to a yes/no switch in settings.txt

I like to include 1-3 neutral or AI empires in any game I am running to provide for new players or replacement empire for a player who gets knocked out early. This would be a great tool for that.


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