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Difference btwn FQM dlx and FQM std??
I personally d/l the deluxe Version as an american, deluxe must be better... http://forum.shrapnelgames.com/images/icons/icon7.gif
But what is the real differences? So far as I can tell the FQM dlx Version requires the image mod and std doesn't? Of course there must be more to it.. Fill me in if you will... Thx Ken |
Re: Difference btwn FQM dlx and FQM std??
Look in the Deluxe readme at the Version history. Read 2.00 and 2.01. That is what is different between the 2 Versions. http://forum.shrapnelgames.com/images/icons/icon7.gif
The primary difference though is that maps created by FQM Deluxe MUST be played with FQM Deluxe. Maps created by FQM Standard can be used in games using any other mod, or no mod. |
Re: Difference btwn FQM dlx and FQM std??
So from your answer why would someone want to use the dlx Version??
Thx... Ken sorry, readme's and I dont' get along. I gott hear it from da source baby!! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Difference btwn FQM dlx and FQM std??
The Deluxe Version is better. http://forum.shrapnelgames.com/images/icons/icon7.gif
The Readme comes straight from the source. Go read it, and you will see. I didn't make the Readme for my health, you know. http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 09, 2003, 09:49: Message edited by: Imperator Fyron ] |
Re: Difference btwn FQM dlx and FQM std??
I'd like the text as well. FQM Deluxe is just too huge for dial-up download -- and it needs the image pack as well? Well, maybe when I get high speed.
If Shrapnel wanted to burn it on a CD, I'd pay for it. |
Re: Difference btwn FQM dlx and FQM std??
So go look at the readme. http://forum.shrapnelgames.com/images/icons/icon7.gif Go to
http://galileo.spaceports.com/~kazharii/ Then, go to the FQM section. Scroll down til you get to the Readme section, then select the FQM Deluxe Readme. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Difference btwn FQM dlx and FQM std??
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.
It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too. All in all, I think it adds a whole new, "WOW!", to exploration. http://forum.shrapnelgames.com/images/icons/icon7.gif Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery. The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun. http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 09, 2003, 13:52: Message edited by: Tenryu ] |
Re: Difference btwn FQM dlx and FQM std??
Quote:
< intended as ironic self depricating humor and not to step on anyone's toes> Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone? |
Re: Difference btwn FQM dlx and FQM std??
Quote:
I'll do it after I get back |
Re: Difference btwn FQM dlx and FQM std??
One day, I'll finish making my planets and then chances are you'll never see the same one more than once or twice in a huge galaxy!!! Mu Ha Ha Ha! http://forum.shrapnelgames.com/images/icons/icon8.gif
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