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-   -   Question re SectTypes.txt (http://forum.shrapnelgames.com/showthread.php?t=8560)

DavidG February 9th, 2003 08:20 PM

Question re SectTypes.txt
 
Area 'None' and "Comet" really valid Physical Types in SectTypes.txt? And it so what value should they have?

Baron Munchausen February 9th, 2003 11:34 PM

Re: Question re SectTypes.txt
 
'Comet' has been there since the beginning but it's never done anything. Yet another place-holder for 'future plans' that never got filled out.

None means NONE. It doesn't do anything. What do you think it should do? http://forum.shrapnelgames.com/images/icons/tongue.gif

DavidG February 10th, 2003 12:12 AM

Re: Question re SectTypes.txt
 
Quote:

Originally posted by Baron Munchausen:
'Comet' has been there since the beginning but it's never done anything. Yet another place-holder for 'future plans' that never got filled out.

None means NONE. It doesn't do anything. What do you think it should do? http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for the answer. http://forum.shrapnelgames.com/images/icons/icon7.gif And Yea I though None might mean something. As in an object that is 'None' of the above. http://forum.shrapnelgames.com/images/icons/tongue.gif ( it is in the header of the file as a valid Physical Type)

[ February 09, 2003, 22:13: Message edited by: DavidG ]


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