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tech to make wormholes?
What tech do I need to make wormholes?
Thanks! |
Re: tech to make wormholes?
stellar manipulation.
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Re: tech to make wormholes?
What Puke said.
Specifically the components are: Gravitational Condenser -- Gravitational beam which closes an active warp point. Gravitational Quantum Resonator Levels I to V -- Gravitational beam which opens a new warp point to a nearby system. Max distance is 100 to 500 light years respectively. 10 light years = 1 "box" on the galactic map, so you can open warp points at max distances of 10 to 50 boxes as you increase levels. Use Pythagorean theorem to calculate distances: c^2 = a^2 + b^2. Slick. |
Re: tech to make wormholes?
or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.
unfortuneatly, you cant calculate distances before hand, to see how big of a device you will need. there are lots of other neat goodies in the SM tech area. create planets, destroy planets, destroy stars. create ringworlds and sphereworlds. create and destroy storms and nebulae. of course, monolith facilities give you some of the best resource production in the long run. |
Re: tech to make wormholes?
Don't forget the Elerian Leather Goddess Simulator - adds +50 to planetary morale! http://forum.shrapnelgames.com/images/icons/icon10.gif
oh wait, wrong SM tech area http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: tech to make wormholes?
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Re: tech to make wormholes?
Calculate? Pythagorean Theorum?
NOOOOOOOOOOO *runs away screaming* |
Re: tech to make wormholes?
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But even before someone mentioned I could use the Pythagorean theorum, I kinda had an idea. Level 1; leads practically nowhere. Level 5; leads practically anywhere. You can sort of guess what you're trying to connect, and shoot for the correct tech level. By the time the warp opener ship is built, you might have gained another level or two in stellar manipulation. You'll want to retrofit anyway. |
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