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-   -   tech to make wormholes? (http://forum.shrapnelgames.com/showthread.php?t=8648)

Merry Jolkar February 21st, 2003 02:43 AM

tech to make wormholes?
 
What tech do I need to make wormholes?
Thanks!

Puke February 21st, 2003 02:46 AM

Re: tech to make wormholes?
 
stellar manipulation.

Slick February 21st, 2003 05:46 PM

Re: tech to make wormholes?
 
What Puke said.

Specifically the components are:

Gravitational Condenser -- Gravitational beam which closes an active warp point.

Gravitational Quantum Resonator Levels I to V -- Gravitational beam which opens a new warp point to a nearby system. Max distance is 100 to 500 light years respectively. 10 light years = 1 "box" on the galactic map, so you can open warp points at max distances of 10 to 50 boxes as you increase levels. Use Pythagorean theorem to calculate distances: c^2 = a^2 + b^2.

Slick.

Puke February 21st, 2003 08:06 PM

Re: tech to make wormholes?
 
or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.

unfortuneatly, you cant calculate distances before hand, to see how big of a device you will need.

there are lots of other neat goodies in the SM tech area. create planets, destroy planets, destroy stars. create ringworlds and sphereworlds. create and destroy storms and nebulae. of course, monolith facilities give you some of the best resource production in the long run.

Ed Kolis February 21st, 2003 09:20 PM

Re: tech to make wormholes?
 
Don't forget the Elerian Leather Goddess Simulator - adds +50 to planetary morale! http://forum.shrapnelgames.com/images/icons/icon10.gif

oh wait, wrong SM tech area http://forum.shrapnelgames.com/image...s/rolleyes.gif

Greybeard February 21st, 2003 10:02 PM

Re: tech to make wormholes?
 
Quote:

Originally posted by Puke:
or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.

unfortunately, you can't calculate distances before hand, to see how big of a device you will need.

<font size="2" face="Verdana, Helvetica, sans-serif">Sorry Puke, but you can calculate the distance prior to trying the device. Just count the squares and use the Pythagorean Theorum to calculate the distance (like Slick said). Will be very close to what the game calculates. You can turn on the squares under <empire options> to do the count and then shut them off again because they are annoying...Greybeard

minipol February 22nd, 2003 12:10 PM

Re: tech to make wormholes?
 
Calculate? Pythagorean Theorum?
NOOOOOOOOOOO *runs away screaming*

Fyron February 22nd, 2003 01:05 PM

Re: tech to make wormholes?
 
Quote:

You can turn on the squares under to do the count and then shut them off again because they are annoying...
<font size="2" face="Verdana, Helvetica, sans-serif">Only to some people. http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke February 23rd, 2003 01:43 AM

Re: tech to make wormholes?
 
Quote:

Originally posted by Greybeard:
Sorry Puke ... use the Pythagorean Theorum ...
<font size="2" face="Verdana, Helvetica, sans-serif">of course you can. i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game. most people probably have not touched geometric formulas since middle school, though. im sorry to say, that (a^2 + b^2)^0.5 is probably beyond the average American's grasp. Of course, it should also be noted that the average SE4 player is probably a few notches above the common schlock.

Arkcon February 23rd, 2003 03:59 AM

Re: tech to make wormholes?
 
Quote:

Originally posted by Puke:
i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game.
<font size="2" face="Verdana, Helvetica, sans-serif">You're right, Puke, there's no automatic way before you research your first opener. But once you try the first one out, the map it shows displays the distances you're trying to link.

But even before someone mentioned I could use the Pythagorean theorum, I kinda had an idea. Level 1; leads practically nowhere. Level 5; leads practically anywhere. You can sort of guess what you're trying to connect, and shoot for the correct tech level.

By the time the warp opener ship is built, you might have gained another level or two in stellar manipulation. You'll want to retrofit anyway.


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