![]() |
building faster?
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks, Merry |
Re: building faster?
Nope. Sorry. Only one spaceyard can contribute to the build of each individual item. I think the fastest you could build a ship with the Grav. Resonator would be on a huge world with the population fully maxed out using a Space Yard III (or Temporal Space Yard III if you have that adv. trait)
|
Re: building faster?
Quote:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518 Basically you can build an expensive ship faster with a series of retrofits. Be prepared for it to cost much more this way, though. Slick. [ February 23, 2003, 18:05: Message edited by: Slick ] |
Re: building faster?
Slick,
That is a big help. Thank you! Merry |
Re: building faster?
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!
I have 169,109 minerals 16,802 organics 118,376 radioactives. and when trying to retrofit a ship that costs 76,000 minerals 1000 organics 32,000 radioactives brand new, I get a message: "Our vehicle Gate 1 in system Texrek has not been retrofit, sire. You do not have enough resources to finance this retrofit." I have more than twice the value of the ship, *and* I'm retrofitting from a ship that costs: 54,000 minerals 5000 organics 13,000 radioactives. (Note that the initial ship seems slightly less than 2/3 the value of the target but I think this is due to rounding.) Thanks, Merry |
Re: building faster?
Quote:
[ February 27, 2003, 02:06: Message edited by: Ragnarok ] |
Re: building faster?
Quote:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518 The relevent numbers are as follows: Cost to add a component: 120% Cost to remove a component: 30% Maximum amount of change in ship cost: 150%, being total cost. i.e. new ship (M+O+R) can't be more than old ship (M+O+R) x 1.5. It is not on an individual resource basis. These values can be found and modified in settings.txt: Retrofit Cost Percent For Comps := 120 Retrofit Cost Percent For Comp Removal := 30 Retrofit Max Percent Difference in cost := 50 Slick. [ February 27, 2003, 02:21: Message edited by: Slick ] |
Re: building faster?
Quote:
First, all the resource convertion is done. Second is retrofitting and then the IRS hits your planets. So if you convert too many resources you ships will not retrofit but when you see it next turn you have full storages again and wonde rwhat happend. |
Re: building faster?
Quote:
From another thread: Quote:
|
Re: building faster?
In addition, when you select the ships and hit "retrofit", then you will see the total costs to retro for each potential design just to the right of that design name.
Note that you need to have the resources in storage before the end of your turn, as retrofits happen before resource income. |
All times are GMT -4. The time now is 12:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.