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Simultaneous query : recovering fighters
Consider the following setup in a single sector:
A planet with cargo capacity for 10 fighters. A transport vessel with cargo capacity for 100 fighters 100 fighters with full movement Goal: To recover the 100 fighters from orbit and load them onto the transport vessel. In a Turn Based game, you can load all 100 fighters onto the transport by repeatedly recovering the fighters, transferring to the ship and repeating. In other words: 1. Recover 10 fighters from orbit to the planet 2. Transfer 10 fighters from the planet to the ship 3. Repeat (1) and (2) nine times. (Or, do the sequence of (1) and (2) a total of ten times.) Is there any way to do the same thing in a Simultaneous game? (If there isn't, and you want to say that I'm cheating by doing it in a TB game, then I whole-heartedly agree. I won't do it anymore if you tell me it isn't possible in a simultaneous game.) Thanks! [ February 24, 2003, 03:41: Message edited by: raynor ] |
Re: Simultaneous query : recovering fighters
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Hope that helps. |
Re: Simultaneous query : recovering fighters
Thanks for the advice! I'll give it a try.
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Re: Simultaneous query : recovering fighters
It should not work with a planet that can only hold 10 fighters. It might, but I doubt it. The planet recovers 10 fighters, and then stops recovering. Then, the transport loads 10 fighters, and stops loading. What you should try, however, is setting both the planet and transport to repeat orders ("k" hotkey). In theory, this would cause the planet to recover fighters, the transport to load them, the planet recover, transport load, and so on. Maybe.
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Re: Simultaneous query : recovering fighters
I don't think it would work, unless the recover fighters routine and the load cargo routine are run every day during turn processing. Then, it would still take a third of your month to do so. Not having tested it (and not having a strong urge to do so), I guess my opinion doesn't weigh that much. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Simultaneous query : recovering fighters
I'm going to test to see if it will work with a planet and only 10 fighters. Will return shortly...
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Re: Simultaneous query : recovering fighters
...Back, Ok I just tested it. Planet could only hold 10 fighters. Had 100 fighters in orbit, had ship that could hold them all. I told planet to recover fighters, then told ship to load fighters from planet. I put them both on repeat orders. Result: I cannot recover all fighters and load them on ship in one turn, only ten per turn. So it took me a full year to get them all on the ship.
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Re: Simultaneous query : recovering fighters
Simple solution to this is to redesign the cargo ship and give it one fighter bay. This should not decrease the cargo capacity much. This will give you a ship that can only launch a couple of fighters per turn, but can recover as many as it can hold in one turn.
Geoschmo |
Re: Simultaneous query : recovering fighters
Doh!
I didn't even think about adding a fighter bay. That would pretty much solve the problem right there. Note to self: Think a bit more often. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Simultaneous query : recovering fighters
I wonder... does the limit on the number of fighters than can be launched also apply to recovery? I'm not sure. I think it does. I build my carriers with a few fighter bays replaced with cargo bays so that I can hold more fighters but not necessarily launch or recover them. (all on the same turn)
I'm not sure. In any case, thanks for the help. [ February 24, 2003, 19:14: Message edited by: raynor ] |
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