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Slow down exploration speed in AICampaign/PROPORTIONS
From my perspective Proportions focusses upon building up and expandation close to reality in many areas. Builder-Style, that's what I prefer most of it, and I would like to see a sphere world full of Colony World Cultural Centers or Arcologies *dream*. Recently I thought about ways to modify game settings and maybe some other game physics to eliminate -or maybe almost eliminate- the political (diplomatics and war *sigh*) aspects of it, and also I would like to slow down exploration extremely. If I think about the approach to the realism of colony expandation, the possibility to cross the whole quadrant with 2 efficient engines plus some supply cargos on a small scout ship from the beginning is too fast; just my taste probably.
Some draft ideas, without any deeper evaluation yet: -No warp connections -High research costs -Poor start -Double or triple "engines per move" in VehicleSize.txt -Guzzle supplies, maybe four or five times the current amount -Restrictions to resupply research tree -Very few, probably just one AI race, just to see how many centuries it takes until first contact and to compare the AI development under these conditions -Micromanagement would not take that much time until wormhole openers are researched, so the first couple of decades or centuries might take about as long as I find the F12-key. Any more ideas probably? @olek, PvK, if you read this: I am not sure if I should even setup with an AI race or if they would do many reasonable things with no warp connections. Maybe I stop it directly at the month of first contact, in case of my personal survival... But just in case, which race(s) would you take? [ March 16, 2003, 17:55: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Interesting idea. I have played games a little like this, with the warp points disconnected. It was very interesting, and even more interesting when I finally got stellar manip and broke out to find all the AIs.
Oh, and I have seen a sphereworld full of cultural centres... Just use the map to have a sphereworld as your homeowrld. It's pretty impressive. As to your question... maybe you could start a game with just you and the neutrals. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak
Why would you "maybe almost eliminate- the political (diplomatic and war *sigh*) aspects of it"; is this just for the AI, in a Solo game or every player? [ March 03, 2003, 17:13: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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It would be impossible for PBW or more than 2 or 3 players anyway, because you somehow need a kind of time lapse function for centuries in a slowed down proportions game. My first draft setup was even about a solo game without any AI, but then I thought it might be nice to see at least one alien race at the end (SETI), just for the interest in AI development under extreme conditions. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
I also agree, with allot of aspects in most of your Points. PsychoTechFreak
[ March 03, 2003, 18:12: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
[quote]Originally posted by gregebowman:
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However, I like the way PvKs Proportions currently plays; especially with large Resources and Empire Storage for multiplayers!!! [ March 03, 2003, 20:13: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
I never tested AI in such settings. If you like I can tweak AI "not connected" state for your game. It should not be very difficult, mainly changing AI_research.txt file. Tell me what races you want to include - piundon, krill, cryslonite, nostropholo, drushocka, ukra-tal, soul hunters and pequenino use my AI and I'see what I can do.
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Foundations mod was a bit more like that, because you started out with Chemical Thrusters (markedly weaker and shorter-ranged than Ion Engines), and that was also before I added the Efficient Engines in one of the early Proportions patches. Increasing the supply use of effcient engines to closer to regular engines would help achieve the effect you're looking for. You could also reduce the supply capacity of all engines.
Also, a major element speeding expansion beyond the design's intent is the ability to build colony ships using space yard ships, so you can build the colonizers at the frontier. One very spiffy idea (of SJ's, or Geo's maybe, I don't remember - sorry) was to run a "turn blitz" Proportions game on PBW, where there is a automatic turn every hour or so, so players focus on long-term actions, leave most details to the ministers, and get to see a lot of long-term development. This could be done either for the whole game, or just to advance it to a certain point, say 500 turns, and then slow down to a normal rate, in order to play with a more advanced state. PvK |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Yet I would like to take a race with organic trait and another one with religious. But I need to take a closer look to them (hopefully I can get to it tonight) to be more specific. Quote:
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