.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   A Moo3 Reject (http://forum.shrapnelgames.com/showthread.php?t=8737)

Mondu999 March 4th, 2003 03:52 AM

A Moo3 Reject
 
Sorry for posting a new topic, but I come from the Moo3 forum (atrocities sent me) http://forum.shrapnelgames.com/images/icons/icon7.gif

Question that determines me getting SE4 Gold:

If I play SE4 with the TDM mod for the first time, will the computer AI kick my ***?

oleg March 4th, 2003 03:56 AM

Re: A Moo3 Reject
 
If you set "high difficulty" and "high bonus" - yes. For first game with TDM do not try higher than "low bonus"

Bralth March 4th, 2003 03:59 AM

Re: A Moo3 Reject
 
A lot depends also on how good a 4xer you are. My guess is your first time playing SEIV will be a harsh lesson in the best ways http://forum.shrapnelgames.com/images/icons/icon7.gif

Mondu999 March 4th, 2003 04:08 AM

Re: A Moo3 Reject
 
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).

I want to see the screen of defeat. It will be so much more worthwhile when I see the victory screen http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok March 4th, 2003 04:26 AM

Re: A Moo3 Reject
 
Yes, for a new one to SEIV the AI is tough to beat. But once you get expierience enough at it the AI won't be much of a challenge unless you have TDM with high bonus and high difficulty. Once you get that setting down to where you don't lose. You move onto multiplayer via PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 4th, 2003 04:47 AM

Re: A Moo3 Reject
 
Fist welcome. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

If you set "high difficulty" and "high bonus" - yes. For first game with TDM do not try higher than "low bonus"
<font size="2" face="Verdana, Helvetica, sans-serif">Very well explained. http://forum.shrapnelgames.com/images/icons/icon7.gif

The best part about SEIV is once you decide to try it, you often more than not, become addicted. Then you discover Play By Web. And that opens up a whole new realm of possiblities for you to explore.

Playing agianst the machine is one thing, but playing against the living, well that is something entirely differant. http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).
<font size="2" face="Verdana, Helvetica, sans-serif">Try that with SEIV and see what happens. http://forum.shrapnelgames.com/images/icons/icon10.gif If the Intel projects don't get you, the AI fleet will.

[ March 04, 2003, 02:48: Message edited by: Atrocities ]

Mondu999 March 4th, 2003 04:51 AM

Re: A Moo3 Reject
 
Your looking forward to kicking newbie ***, aren't you atrocities? http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa March 4th, 2003 06:28 AM

Re: A Moo3 Reject
 
This is where you will get your A55 kicked

http://seiv.pbw.cc

Mind you it takes about 3 to 4 months to finish a game...

Master Belisarius March 4th, 2003 03:41 PM

Re: A Moo3 Reject
 
Quote:

Originally posted by Mondu999:
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).

I want to see the screen of defeat. It will be so much more worthwhile when I see the victory screen http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Win a game only clicking "end turn"!!! Mon Dieu! (not Mondu!).
Seems to be that I'll wait to purchase Moo3 for no more than 10 dollars...

About the AI difficulty in SE4... well, think depend of the AIs (modded or not), depend of the game settings (for example in big galaxies the AIs are a lot less efficient), and depend of your skills (off course!).

- About the modded AIs: although for the SE4 standard data files does exist a few strong AIs out of the TDM modpack (the Khrel for example), most of them are included into the TDM modpack.
It not mean IMHO, that all the AIs there are so strong (as proved the first AI Death Match and the current one that I'm running), but ALL of them are a lot better than the standard SE4 AI.
The best TDM AIs in the first Death Match were: Narn Regime, Pyrochette, United Flora, EEE, Earth Alliance, Aquilaeian, Toron, Space Vikings and Klingon.
I should include 2 recent TDM AIs: the Fazrah and the Gron. Also, I think the Rage is a good option (specially for a newbie), the CueCappa and my new AI script: the Tessellate http://forum.shrapnelgames.com/images/icons/icon7.gif .

- About the game settings: you always should give them at least low bonus if you want to have problems... Also, although could be less funny, I'm 100% sure that the AI play a lot better in Small Galaxies. When the AI has many fronts to defend or attack, the AI became less and less efective.

- About your skills: well, most the newbies had problems with the TDM AIs and low bonus.
And although I'm experienced in SE4 and know that I'm not one of the worst players, believeme but playing against 4 TDM AIs inside an small galaxy and giving them High Bonus, usually I lost my games...

Mondu999 March 5th, 2003 02:02 AM

Re: A Moo3 Reject
 
Master Belisarius:

What's the hardest possible setting on large galaxy with TDM mod? (I like epic battles with lots of shootin')


All times are GMT -4. The time now is 03:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.