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-   -   Enemy movement (n00b) (http://forum.shrapnelgames.com/showthread.php?t=8738)

NukeDonkey March 4th, 2003 04:27 AM

Enemy movement (n00b)
 
n00b question..is it possible to see enemy movement when it is in your explored system?

I am sick and tired of being sneaked up on from the enemy..one minute he attacks my colony, next he disappears without a trace.

Phoenix-D March 4th, 2003 04:29 AM

Re: Enemy movement (n00b)
 
You can use the replay button to do that. There are four of them IIRC..I don't use them much.

Phoenix-D

NukeDonkey March 4th, 2003 04:37 AM

Re: Enemy movement (n00b)
 
Where is this replay button?

Phoenix-D March 4th, 2003 04:45 AM

Re: Enemy movement (n00b)
 
They are in the main control panel. If you're playing in 800x600, they're on the same screen as the Toggle Minister and Abandon Planet buttons; if higher, they're next to the Toggle Minister button on the left, and the Move To order on the right.

Phoenix-D

NukeDonkey March 4th, 2003 04:54 AM

Re: Enemy movement (n00b)
 
Ah, I see it

But it ain't highlighted.

Suicide Junkie March 4th, 2003 04:56 AM

Re: Enemy movement (n00b)
 
Then you must be playing a sequential-turn game.
The screen should jump to the enemy ship when it moves, you just have to watch closely.

Of course, the enemy ship could be cloaking before it takes off again, leaving you with nothing to see at all.

NukeDonkey March 4th, 2003 05:15 AM

Re: Enemy movement (n00b)
 
So in order to see enemy moves, I have to make the game sim-turns, where everyone moves at the same time?

Phoenix-D March 4th, 2003 05:40 AM

Re: Enemy movement (n00b)
 
No; in regular turn-based you should be shown the enemies moves as they occur during their turn. (IIRC, been a while since I played that way)

That's if it was an AI, and you're playing alone..I'm not sure if there is a way to do this PBEM.

Phoenix-D

Will March 4th, 2003 06:11 AM

Re: Enemy movement (n00b)
 
Also, you must have a presence in the system to see movement. Most players use satellites for "listening Posts", just stick on a scanner package (or just a satellite with a computer core, if you have no cloak scanners), and dump them outside your borders.

Also, IIRC, I believe you must have a ship in-system to use the movement log for sequential turns, and use the order on that ship. In simultaneous, the system movement log can be used at any time, without selecting a ship.

capnq March 5th, 2003 01:07 AM

Re: Enemy movement (n00b)
 
Quote:

in regular turn-based you should be shown the enemies moves as they occur during their turn.
<font size="2" face="Verdana, Helvetica, sans-serif">No, in a sequential solo game, you don't see anything the AIs do on their turn unless it triggers combat.

I don't recall there being any movement replay in sequential.


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