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-   -   Fighters vs Mines (http://forum.shrapnelgames.com/showthread.php?t=8759)

geoschmo March 5th, 2003 03:11 PM

Re: Fighters vs Mines
 
No you cannot. The fighter stack is treated as one ship for the purposes of applying mine damage. The only way you could do what you are suggesting is to launch 100 fighters one at a time and fleet them. This is extremely tedious though because every time you launch a fighter it automatically is joined to a stack if there is one in the same sector. You'd have to launch one, move it, launch another, move it, etc. 100 times.

Geoschmo

Zarix March 5th, 2003 04:26 PM

Re: Fighters vs Mines
 
Fighters are useless against mines but drones destroy at least one mine per drone.

Aloofi March 5th, 2003 04:40 PM

Re: Fighters vs Mines
 
Why not just build 3 Minesweepers with the Medium Transport hull and 15 level 3 Minesweeper componets each?
If you get to level 4 in mines you only need 2 of these ships....
Mines are so easy to deal with that I've been thinking about changing the setting.txt to allow up to 1000 mines per sector instead of the 100 per default.....

Grandpa Kim March 5th, 2003 08:55 PM

Re: Fighters vs Mines
 
from Aloofi:
Quote:

Why not just build 3 Minesweepers with the Medium Transport hull
<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately minesweepers have no cargo capacity so using a medium transport severly limits the number of sweepers it can carry. Better to use a large capital ship hull.

Oved March 6th, 2003 02:44 AM

Fighters vs Mines
 
Ok in the stock game, Will fighters take out mines 1 for 1? or will the stack of fighters be damaged/destroyed up to the damage rating of the mine?
In other words can I attack a planet with say 120 fighters and expect to punch through a suspected maxed out minefield?

Thanks
oved


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