.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   A quick mod question (http://forum.shrapnelgames.com/showthread.php?t=8764)

Samurai99 March 6th, 2003 05:30 AM

A quick mod question
 
Hi,

If I change the name of a particular facility, will it affect AIs' ability to research or build it?
For instance, if the names of Gestation Vats I, II and III are changed to Viagra Vats I, II and III, will an AI with the Organic advanced trait have any problems with it?

Thanks in advance.

Samurai99 March 6th, 2003 05:33 AM

Re: A quick mod question
 
Sorry, I meant to include that my question is specifically about changing the facilities.txt file -- only.

JLS March 6th, 2003 05:47 AM

Re: A quick mod question
 
Nope, the AI will have no problem with this http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 06, 2003, 03:48: Message edited by: JLS ]

Suicide Junkie March 6th, 2003 05:48 AM

Re: A quick mod question
 
Names have zero effect for the AIs.

To protect your file integrity, you will want to create a modfolder.

Create a new folder, and call it "SamuraiModv1"
Inside there, it should have the same structure as your base SE4.
To mod the facilities.txt file, you create a "Data" folder inside "SamuraiModv1", and copy facilities.txt in.

Edit the copy all you like, and you don't have to worry about having to reinstall because you lost your unmodded game.

To play your mod, find Path.txt in the main folder with the SE4.exe
Edit that, and change the line:
Path := None
to
Path := SamuraiModv1

When you next run SE4, it will load your modded files instead of the originals.
For any needed files which you don't put it your mod, SE4 will use the defaults.

QuarianRex March 6th, 2003 05:51 AM

Re: A quick mod question
 
Won't have any effect so long as you don't change the family number (what the AI looks at to decide what to build) or th roman nuneral (could mess up when it gets built).

QuarianRex March 6th, 2003 05:52 AM

Re: A quick mod question
 
D'oh! Too late. That'll teach me to let someone distract me wjile typing.

Andrés March 6th, 2003 06:00 AM

Re: A quick mod question
 
Right facilities and components are called by ability (or weapon family in case of weapon components), so AIs don't care about their name.
In my Spanish Translation mod (kept in secret so far) AIs only need to have Tech areas, cultures, happiness types and formations updated.

[ March 06, 2003, 04:04: Message edited by: Andr&eacutes Lescano ]


All times are GMT -4. The time now is 03:24 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.