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TDM-ModPack question
From the TDM readme:
Quote:
As you can probably tell, I'm a newbie, my copy just arrived today http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: TDM-ModPack question
"Doesn't this defeat the whole purpose of the Mod Launcher? If I install everything into the TDM directory (so far the only other mod I have installed is AST), I can't select it from the launcher. Why would I want to install other mods into the TDM directory? "
Because then you can run those mods and TDM at the -same time- in the same game. Phoenix-D |
Re: TDM-ModPack question
Ok, but as I understand it, the TDM mod alters the AI for a specific set of races, while the AST mod adds it's own set of races. Assuming I just wanted to play a game with the AST races, there's no reason I would want to have TDM running too, right? I guess the only reason I would want to combine them is if I wanted to have a game with a mix of races from the two mods?
I guess I have a lot to learn, thanks for your patience http://forum.shrapnelgames.com/images/icons/icon7.gif I can see this getting more complicated when I throw in pirates&nomads and proportions... http://forum.shrapnelgames.com/image...s/confused.gif |
Re: TDM-ModPack question
Cessna:
Mods like the ASTmod should not be combined with the TDM modpack because they are fundamentally different...but using the TDM modpack with Fyron's Quadrant Mod is a good way to spice up the universe, or Deathstalker's Mount Mod for example. They only alter a few files and do not require any special changes to the AI files, so the TDM AIs work fine in those mods. |
Re: TDM-ModPack question
List of compatible MODs
======================= The following MODs are compatible with the TDM-ModPack: MOD Name: Capnq's Hypermaze Mod Creator: Capnq Tested Version: 1.1 Distribution File Name: Hypermaze11.zip and Distribution File Name: HypermazeLite11.zip MOD Name: Daynarr's Quadrant Mod Creator: Daynarr Tested Version: 1.1 Distribution File Name: DaynarrsQuadrantMod1-1.zip MOD Name: Research and Design Creation Creator: God Emperor Tested Version: 1.27c Distribution File Name: Research_DesignCreation_v127c.zip MOD Name: Tampa_Gamer Sound Mod Creator: Tampa_Gamer Tested Version: 1.40 Distribution File Name: Tampa_GamerSounds1_40.zip ~~~ AST, pirates&nomads, AI Campaign and Proportions may not work with TDM but as you can see there are a lot other neat add ons! http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 06, 2003, 05:24: Message edited by: JLS ] |
Re: TDM-ModPack question
Thanks for the info Captain Kwok and JLS. I also just found 'Article-HowToIdentifyModConflictsArticle.zip' on the CD, which I should probably read.
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Re: TDM-ModPack question
Actually, TDM will work with P&N, as long as you get the converter program SJ wrote that converts any AI written for the normal unmodded game (like the TDM AIs) to work under P&N. http://forum.shrapnelgames.com/images/icons/icon7.gif You can get it from *SJ's web site*.
[ March 06, 2003, 05:58: Message edited by: Imperator Fyron ] |
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