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-   -   Problem Using Fyron Mod (http://forum.shrapnelgames.com/showthread.php?t=8842)

Ack March 13th, 2003 03:45 AM

Problem Using Fyron Mod
 
I've loaded all the components from the Image Mod and then Fyron's Deluxe for SEIV Gold and I'm getting the error below. What am I doing wrong?

Components Data File Errors: Unknown value "Ships/Sat" for Weapon Target in Record "Anti-Ship Warhead I".

Fyron March 13th, 2003 03:55 AM

Re: Problem Using Fyron Mod
 
I do not know how the file was altered in your copy, but my copy has the correct entry.

To fix it, open up Data\Components.txt, and then find the Anti - Ship Warhead I entry. Change
Weapon Target := Ships/Sat
to
Weapon Target := Ships\Sat

FQM Deluxe actually only needs the Planet Pack of the Image Mod. It is still a good idea to install the other packs too, as other mods use them. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 13, 2003, 01:56: Message edited by: Imperator Fyron ]

Ack March 13th, 2003 04:04 AM

Re: Problem Using Fyron Mod
 
Fyron,

Wups, I mistyped the slash. The syntax is as you stated. Here is the entire entry.

Thanks,

Name := Anti - Ship Warhead I
Description := Large warhead which will explode when a drone hits an enemy ship.
Pic Num := 185
Tonnage Space Taken := 20
Tonnage Structure := 50
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Drone
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 4002
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Drones
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Warhead
Weapon Target := Ships\Sat
Weapon Damage At Rng := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 0
Weapon Display Type := Torp
Weapon Display := 0
Weapon Modifier := 0
Weapon Sound := mine.wav
Weapon Family := 50

Fyron March 13th, 2003 04:28 AM

Re: Problem Using Fyron Mod
 
There is no error in that entry. I suggest you try reinstalling and repatching SE4 Gold, because that entry should not be generating any errors. That, and it is exactly the same as the entry for the component in unmodded SE4. If loading the normal game causes no errors, that should also cause no errors.

Ack March 13th, 2003 04:50 AM

Re: Problem Using Fyron Mod
 
Doh! The mod works so much better when you remember to download the 1.84 patch. Many thanks Fyron for helping me through my newbie mistake.

Fyron March 13th, 2003 06:58 AM

Re: Problem Using Fyron Mod
 
No problem! http://forum.shrapnelgames.com/images/icons/icon7.gif


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