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Racial points when starting a new game
Probably this has been asked before, but I don't see it in the faq. Well, when I start a new game with racial points set other than default (2000), and let the game generate random computer players, will the game adjust the racial points associated with the existing empire (default 2000)? And if I play a modded game, will it choose an existing empire with correct racial points? Thanks.
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Re: Racial points when starting a new game
Yes, the AI empires will use the appropriate number of race points, assuming their AI_General file is set up to use them (and AFAIK they all are)
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Re: Racial points when starting a new game
Yes, the random generator will use all the available points.
BUT you need to select the setting "Computer Player Difficulty: HIGH". If not the random generator will use less points. This is valid for the mods too. |
Re: Racial points when starting a new game
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Lower difficulty means that the AI does not use all of its ministers. Edit: Well, maybe not. In any case, just don't choose a difficulty lower than Hard, and you won't have any problems. [ March 14, 2003, 22:55: Message edited by: Suicide Junkie ] |
Re: Racial points when starting a new game
No SJ. I Can bet that I'm right.
When was testing the general.txt for my AIs, discovered this "feature". To be 100% sure that the random generator create the same empire that I have created manually and saved as *.emp, I started games with random generation until see the Pryochette and Aquilaeian included into the players... Well, after it, inside the game I saved the Empire, and then, started a new game and checked how was generated the empire by the random generator... And surprise! When started the game with Computer Difficulty = Low or Medium, discovered that the generator doesn't used all the available points.... Only with the "High" option used all the available points. If you don't believeme, just try it. |
Re: Racial points when starting a new game
If true, that could lead to random races having more points used than the game settings allow. Certainly not good, and messes up AI creation.
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Re: Racial points when starting a new game
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Re: Racial points when starting a new game
Well, not in the unmodded game, at least.
In a mod, it is entirely possible to have zero-cost or negative cost traits. If one of those were left out you'd have a problem. I can see trait-dropping really wreaking havok with mods that have special AI or required racial traits. In any case, I really reccommend keeping the "AI difficulty" at High. [ March 14, 2003, 21:49: Message edited by: Suicide Junkie ] |
Re: Racial points when starting a new game
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Even without this "feature", how can somebody would like to play against an AI that had only some things working? Even for a newbie should be boring. All the games MUST be playd with AI Difficulty at High. Give them bonus or not, is other history. |
Re: Racial points when starting a new game
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Geoschmo |
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