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Mod Question Sector - Damage
According to the abilities.txt:
Sector - Damage Value1 = Amount of damage per turn to all objects in sector. Value2 = However, when I look at the standard and modded Versions of StellarAbilityTypes.txt: Value2 = 0 or Value2 = 1 For Sector - Damage: What is the description for Value2? What are the possible settings for Value2? |
Re: Mod Question Sector - Damage
I don't think the val2 does anything. Test out the abilities to see what the difference is. Maybe 0 means always damaged, and 1 means sometimes damaged? Or, it makes no difference, or does something else. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Mod Question Sector - Damage
Hmmm, Warp Point - Turbulence has the same issue (or non-issue). I do know from testing that leaving Val2 blank will create inconsistent, and completely unreproducible, results. Off to the test lab I go…
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Re: Mod Question Sector - Damage
Never leave a setting (except those that are just text strings, like Descriptions) blank. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ March 16, 2003, 00:32: Message edited by: Imperator Fyron ] |
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