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-   -   Mod Question Sector - Damage (http://forum.shrapnelgames.com/showthread.php?t=8875)

Geckomlis March 16th, 2003 01:48 AM

Mod Question Sector - Damage
 
According to the abilities.txt:
Sector - Damage
Value1 = Amount of damage per turn to all objects in sector.
Value2 =

However, when I look at the standard and modded Versions of StellarAbilityTypes.txt:
Value2 = 0 or Value2 = 1

For Sector - Damage:
What is the description for Value2?
What are the possible settings for Value2?

Fyron March 16th, 2003 01:51 AM

Re: Mod Question Sector - Damage
 
I don't think the val2 does anything. Test out the abilities to see what the difference is. Maybe 0 means always damaged, and 1 means sometimes damaged? Or, it makes no difference, or does something else. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis March 16th, 2003 02:20 AM

Re: Mod Question Sector - Damage
 
Hmmm, Warp Point - Turbulence has the same issue (or non-issue). I do know from testing that leaving Val2 blank will create inconsistent, and completely unreproducible, results. Off to the test lab I go…

Fyron March 16th, 2003 02:31 AM

Re: Mod Question Sector - Damage
 
Never leave a setting (except those that are just text strings, like Descriptions) blank. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 16, 2003, 00:32: Message edited by: Imperator Fyron ]


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