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-   -   Quantum Reactors (http://forum.shrapnelgames.com/showthread.php?t=8909)

Hunkpapa March 18th, 2003 04:53 PM

Quantum Reactors
 
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?

Master Belisarius March 18th, 2003 05:02 PM

Re: Quantum Reactors
 
Quote:

Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, a Quantum Reactor supply a whole fleet. With only one ship with this, all the fleet will have resources.

Slick March 18th, 2003 05:04 PM

Re: Quantum Reactors
 
Quote:

Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, during normal turn movement a QR will supply the whole fleet (topped off at the end of the turn).

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.

Slick March 18th, 2003 05:04 PM

Re: Quantum Reactors
 
missed it by that much!

PsychoTechFreak March 18th, 2003 05:23 PM

Re: Quantum Reactors
 
Quote:

Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 18th, 2003 05:38 PM

Re: Quantum Reactors
 
How about if your ships get hit by Ionic Dispersers? If all that the ship has is engines (no supply pods or QR), it will be out of supplies, and unable to fire (assuming the ID gets past the shields). http://forum.shrapnelgames.com/images/icons/icon7.gif This is why QR on every ship, or a Supply Storage on every ship, is a good idea.

DirectorTsaarx March 18th, 2003 06:29 PM

Re: Quantum Reactors
 
Quote:

Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, actually, the supplies are only completely filled for the FIRST combat in a given turn. So, if your fleet is engaging in multiple battles, it's quite possible to run low on supplies. I've noticed that missile-armed ships have this problem, especially when you're trying to glass multiple planets...

Slick March 18th, 2003 06:31 PM

Re: Quantum Reactors
 
Quote:

Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Take a look at the supply usage of Capital Ship Missiles.

Slick.

Atrocities March 18th, 2003 06:53 PM

Re: Quantum Reactors
 
QR's give too much. I say ban them!

spoon March 18th, 2003 07:25 PM

Re: Quantum Reactors
 
Quote:

Originally posted by Atrocities:
QR's give too much. I say ban them!
<font size="2" face="Verdana, Helvetica, sans-serif">I say increase their size to 500kt and raise their cost to 50k.

Or ban them. Or something.


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