![]() |
Intel Oddity
I emailed this to MM. Your thoughts?
Why does Economic Disruption lower enemy resource storage by 10000 points and cost 20000 intel, whereas Resource Procurement steals 10000 resource points (lowers enemy total storage and raises your own stored resources by 10000), but only costs 15000? Shouldn't it be more expensive than Economic Disruption because it does 2 things, and Economic Disruption only does one? |
Re: Intel Oddity
Perhaps disruption has a higher chance to succeed?
|
Re: Intel Oddity
100% chance once past CI. All projects have a 100% except for Puppet Political Parties, which gets 50% hard coded.
|
Re: Intel Oddity
Quote:
|
Re: Intel Oddity
Yes Spoon, we know that all to well, don't we. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ March 20, 2003, 18:46: Message edited by: Imperator Fyron ] |
Re: Intel Oddity
I agree. Procurement should be more expensive. To destroy resources, an agent could plant a bomb near a storage facility but to move resources from that planet to your own empire would be a lot more difficult
|
Re: Intel Oddity
Intel does seem pretty unbalanced. Either nothing gets through and you are fine, or everything gets through and you are toast.
Does anyone know if there are plans to change it in future Versions? Spig |
Re: Intel Oddity
Quote:
Whether or not it will indeed change we don't know for sure yet. But I'm sure Aaron is planning on changing it since 90% of the people that play SEIV say the Intel system isn't the best. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Intel Oddity
who are the 10%???
maybe they just dont say that? |
Re: Intel Oddity
Quote:
|
All times are GMT -4. The time now is 11:59 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.