![]() |
Ok, I built a ship with alot of boarding parties...
and have orders to capture enemy ships in the fleet order, but I have yet to capture a ship, what am I doing wrong. Well, wrong as far as trying to get enemy ships, if you knew me I am sure you would have OTHER comments http://forum.shrapnelgames.com/image...s/rolleyes.gif
|
Re: Ok, I built a ship with alot of boarding parties...
Does the ship design have Board Ships (or Capture Ships, I forget which) as it's strategy?
When enemy ships are all shielded, boarding ships flee to the corners (in Strategic Combat). They only come forward once there is a ship with no shield points remaining. But, the war ships tend to blow them up before the boarding ships can get there, so the boarding ships flee to the corners again. |
Re: Ok, I built a ship with alot of boarding parties...
I am using the FQM DLX Mod, and it has Capture Enemy Ships as the fleet orders and the bording ship has the same order.
Humm, I just got an enemy colony ship, so it must be as your saying, if the bording ship can get back in time before the attack ships finish them off. [ March 22, 2003, 23:30: Message edited by: Narrew ] |
Re: Ok, I built a ship with alot of boarding parties...
First Question: The enemy ships had Master Computers or standard crew?
For example, a Boarding Party 1 is not enough to board a Dreadnougth with standard crew... then, the boarding ship will run like a chicken instead board the enemy ship. Second question: the enemy ships had their shields down? Because a boarding ship can't board a ship with shields working. |
Re: Ok, I built a ship with alot of boarding parties...
from Master Belisarius:
Quote:
(Note: The prerequisite for shield depleters is shields IV.) Kim |
Re: Ok, I built a ship with alot of boarding parties...
thanks for the shield depleter info, I have some point defenses on the ship atm, so I can swap a few out.
|
Re: Ok, I built a ship with alot of boarding parties...
Quote:
|
Re: Ok, I built a ship with alot of boarding parties...
Actually, shield depletors are not prerequestive. Any direct fire weapon capable hurting ships will suffice. There were no changes in 1.84 regarding boarding ships AFAIK. There must be some mistakes in Fyron' ship design and/or strategies, I do see perfectly normal ship cupture in my games http://forum.shrapnelgames.com/image...s/confused.gif
|
Re: Ok, I built a ship with alot of boarding parties...
I agree with Oleg. Any direct fire weapon will do. Shield depleters seem the best choice to me on a boarding ship once they are available. Fyron, I have never had problems with SD equipped ships running for the corners. For me they work just fine. My strats are "board enemy ships"/"point blank".
Point defense are a bad choice. The ship will run to the corner unless missiles, fighters, sats or drones are available to target... and missiles must be in flight, not onboard a missile ship. [ March 23, 2003, 18:12: Message edited by: Grandpa Kim ] |
Re: Ok, I built a ship with alot of boarding parties...
Ive made some specific all point defense "missile destroyers" early in the game to offset any attacks, and without manual control, they cower, unable to provide any sbustantive defense, even though they are labeled "defensive ship"
|
All times are GMT -4. The time now is 04:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.