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AI making : Duplicate entries in construction_vehicles.txt
It consists in giving several entries for the same design and the same state in the construction_vehicles file.
It's a strategy used in some TDM AI races. How is it understooden by the AI ? |
Re: AI making : Duplicate entries in construction_vehicles.txt
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Did I post a stupid question or did noone understand the subject of this post ? |
Re: AI making : Duplicate entries in construction_vehicles.txt
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See this example: Entry 1 Type := Attack Ship Entry 1 Planet Per Item := 1 Entry 1 Must Have At Least := 0 Entry 2 Type := Colony Ship Entry 2 Planet Per Item := 40 Entry 2 Must Have At Least := 3 It mean that the AI must build 10 ships x every planet that have. It could take a looong time (10 planets => 100 attack ships), and then, would take a long time to reach the Entry 2... and your AI will have problems to build Colony Ships. Second example. Entry 1 Type := Attack Ship Entry 1 Planet Per Item := 50 Entry 1 Must Have At Least := 0 Entry 2 Type := Colony Ship Entry 2 Planet Per Item := 40 Entry 2 Must Have At Least := 3 Entry 3 Type := Attack Ship Entry 3 Planet Per Item := 1 Entry 3 Must Have At Least := 0 Now - the AI must build 1 Attack ship x every 5 planets. - the AI must build 1 Colony ship x every 4 planets (min 3 colony ships). - The AI must build 10 attack ships x every planet. Still this is not a good building queue (just an example), but it's better than the previous: first will build some attack ships, after it some colony ships and finally, lots of attack ships. Hope it help you. |
Re: AI making : Duplicate entries in construction_vehicles.txt
Just what I wanted to know.
Thanks Belisarius. |
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