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-   -   Fantasy Empires Mod (http://forum.shrapnelgames.com/showthread.php?t=9010)

spoon March 27th, 2003 10:23 PM

Fantasy Empires Mod
 
Here is the beta Version of the Fantasy Empires Mod (FEmod).

1048796139.zip

Unzip to your Space Empires IV Gold directory. Suggest using the ModLauncher program to launch it.

There is no ai yet, so you can play around with research and ship design, but there won't be anything for you to kill (unless you play against other humans, of course)

Most of the art is either temp, and horrific to gaze upon, or default SE4 art. Other art is from Magic: The Gathering.

Please give me feedback! Post here, or email me directly.

Thanks! Have fun!

-Spoon

Fyron March 27th, 2003 10:28 PM

Re: Fantasy Empires Mod
 
FEmod. The iron mod? http://forum.shrapnelgames.com/images/icons/icon12.gif

So, is this based off of the game Fantasy Empires, or is that just a coincidence?

edit:
It should be "elven", not "elfin".

Also, "orchish" has an extra "h" in it.

I suggest moving the Elven, Orcish and Undead racial tech traits to the top of the file. This will force people to see them, so they will more likely remember to take one.

[ March 27, 2003, 20:41: Message edited by: Imperator Fyron ]

spoon March 27th, 2003 11:09 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
FEmod. The iron mod? http://forum.shrapnelgames.com/images/icons/icon12.gif

So, is this based off of the game Fantasy Empires, or is that just a coincidence?

<font size="2" face="Verdana, Helvetica, sans-serif">Coinkidink. I knew there was a Fantasy General game, never heard of Fantasy Empires, til now. Heh.

Fyron March 27th, 2003 11:19 PM

Re: Fantasy Empires Mod
 
You may want to consider reorganizing the components file by type, not tech req. It is a bit confusing to have different types of comps inter-mingled together. It would IMO be best for all armors to be together, all shields together, all weapons together, all sensors together, etc. The order of the Groups doesn't matter.

Also, did you see the edits to my first post?

[ March 27, 2003, 21:20: Message edited by: Imperator Fyron ]

Desdinova March 27th, 2003 11:22 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
edit:
It should be "elven", not "elfin".

<font size="2" face="Verdana, Helvetica, sans-serif">according to jrr tolkien it should be elfin not elven. he had to battle his publishing company over that constantly. he never won.

Fyron March 27th, 2003 11:24 PM

Re: Fantasy Empires Mod
 
Tolkien is not the ultimate authority on the English language. "Elfin" implies fairy-like. Elves in this sense are not fairies at all.

[ March 27, 2003, 21:29: Message edited by: Imperator Fyron ]

spoon March 27th, 2003 11:28 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
You may want to consider reorganizing the components file by type, not tech req. It is a bit confusing to have different types of comps inter-mingled together.

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I agree. Makes it easier for editing as is, but I'll regroup them in the next Version.

Quote:


Also, did you see the edits to my first post?

<font size="2" face="Verdana, Helvetica, sans-serif">Yup, thanks.

Fyron March 27th, 2003 11:31 PM

Re: Fantasy Empires Mod
 
Quote:

Most of the art is either temp, and horrific to gaze upon, or default SE4 art. Other art is from Magic: The Gathering.
<font size="2" face="Verdana, Helvetica, sans-serif">Was there supposed to be any custom graphics other than the generic ship folder?

spoon March 27th, 2003 11:44 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
QUOTE]Was there supposed to be any custom graphics other than the generic ship folder?
<font size="2" face="Verdana, Helvetica, sans-serif">Nope, since the art is the least fun for me to do, I was going to wait and see if there is interest in playing the mod first. (And/or if others were interested in helping create art for the mod).

Components will just be like the Vehicle Portraits (ie, M:TG pictures). Not sure what to do about the "starmap". All my amateurish efforts towards making a background resulted in the blinding of my test monkeys. Planets/Warpoints etc depend on what the "starmap" looks like, so holding off on that as well.

Fyron March 27th, 2003 11:46 PM

Re: Fantasy Empires Mod
 
Get some grass textures (search on Google) and make the "starmap" look like a field of grass. http://forum.shrapnelgames.com/images/icons/icon7.gif

Maybe the grass on this page?
Or this page.

[ March 27, 2003, 22:02: Message edited by: Imperator Fyron ]


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