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-   -   "undead" racial trait (http://forum.shrapnelgames.com/showthread.php?t=9061)

trooper April 2nd, 2003 10:26 AM

"undead" racial trait
 
I find that in some old race AI files.
Is it a remain of an old SE IV Version, or it has appeared in a forgotten mod ?

dogscoff April 2nd, 2003 01:07 PM

Re: "undead" racial trait
 
Sounds vaguely familiar. Have you searched this forum for the wrd "undead"? That might point you to some kind of explanation, although I don't doubt you will get a few doen hits from the cantina as well=-)

trooper April 2nd, 2003 04:19 PM

Re: "undead" racial trait
 
Ah, that explains everything, cause I found that exotic trait on Hadrian's races...

Well all this will be set back to standard traits in the downloadable Versions of these races on SOTAS

Thermodyne April 2nd, 2003 05:10 PM

Re: "undead" racial trait
 
Well as the long time leader of the undead, I assure you that MM has never given the Undead a
racial advantage. I think that it is discrimination against the Undead. Personally I think that the Undead should be able to colonize any atmosphere without domes and that they shouldn’t need to have life-support on their ships. Not to mention that their troops should be able to recycle themselves in battle.

spoon April 2nd, 2003 06:44 PM

Re: "undead" racial trait
 
Quote:

Originally posted by Thermodyne:
Not to mention that their troops should be able to recycle themselves in battle.
<font size="2" face="Verdana, Helvetica, sans-serif">There is an Undead racial trait in the Fantasy Empires Mod. They get a special Necromancer component that allows them to construct the Walking Dead at their leisure. Good, clean undead fun.

Raging Deadstar April 2nd, 2003 07:04 PM

Re: "undead" racial trait
 
The undead trait was for hadrains mod called the ultimate mod, i think the beta was released but something happened, then he started on the second Version and then se.org was taken down. it's a shame because it was really looking good

Fyron April 2nd, 2003 09:05 PM

Re: "undead" racial trait
 
The Ultimate Mod beta was out for 2-3 years before se.org ever went down (well, the Last time, at any rate).

Lord Kodos April 2nd, 2003 11:13 PM

Re: "undead" racial trait
 
Fyron that was not a beta, that was the Ultimate Mod one. The mod in question with the Undead was in fact UM2 or Omega Mod.

LR mod does have a Necromancy tech tree, although it is very much different then what Hadrian had in mind. I intend to release a primitive Version of the Undead Tech in a mini mod soon.

Atraikius April 3rd, 2003 02:28 AM

Re: "undead" racial trait
 
I think it was for that huge mod of Hadrian's.


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