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A few random suggestions for Mods
I had a few thoughts about new components and thought I'd 'float' them and see if anyone thinks they are:
1)Doable 2)worthwhile A fighter weapon that can target seekers. As far as I know, no Mod has a fighter weapon that will target seekers. With such a weapon you can have Anti-seeker fighters. At least in Tactical. A new mine warhead that does damage to engines or shields only. IS this doable? New components for drones that target a planet's shipyards or resupply base. We already have such components for ships. Viral warheads for drones. For those really 'sick' civilizations. [ April 13, 2003, 05:23: Message edited by: Taz-in-Space ] |
Re: A few random suggestions for Mods
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Assault fighters could be made so they can't hurt the warships directly, but by attacking the defense fighters, leave the enemy open to missile strikes. Quote:
Very handy; capturing is so much easier when they can't fight back http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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Re: A few random suggestions for Mods
ram warheads on a drone, for cruise missiles?
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Re: A few random suggestions for Mods
Drones are supposed to be used as cruise missile-like objects already. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: A few random suggestions for Mods
Actually, Plague Bombs are Ship\Base components only... dunno why, they'd make a nice addition to a drone's armament... put one high level plague bomb and a bunch of anti-planet warheads on a drone and if the warheads don't wipe out the colony the plague will soon!
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Re: A few random suggestions for Mods
don't have gold, so was guessing. thx, now i don't have to guess so much:)
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Re: A few random suggestions for Mods
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[ April 14, 2003, 13:09: Message edited by: JLS ] |
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