.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Unused weapon abilities (http://forum.shrapnelgames.com/showthread.php?t=9197)

Cyrien April 17th, 2003 03:17 AM

Unused weapon abilities
 
Ok. I know there are several weapon ability types out there that aren't used in the default, but that some mods use.

So what exactly are all of these abilites in list format, and what do they do?

I ran a few searches and couldn't find a listing of them and checked a few faqs and didn't find anything that listed them not even the modding 101. Or if any did I missed it. Any information on these unused weapon abilities would be appreciated.

Fyron April 17th, 2003 06:46 AM

Re: Unused weapon abilities
 
They are listed in Components.txt under Weapon Damage Type in the header. They are all self-explanatory (they do precisely what their names are), so writing a section explaining them in the modding tutorial wouldn't be very productive. http://forum.shrapnelgames.com/images/icons/icon12.gif

The only ones to watch out for are the few specific comp damage type abilities that do not skip shields (Only Engines, Only Boarding Parties, Only Security Stations), and then these two: Increase Reload Time, Disrupt Reload Time. Increase Reload Time does not work on ships with Master Computers (it is for a Psychic weapon), whereas Disrupt Reload Time does (it is for a Crystalline weapon).

[ April 17, 2003, 05:48: Message edited by: Imperator Fyron ]

QuarianRex April 17th, 2003 06:48 AM

Re: Unused weapon abilities
 
From Components.txt:

Weapon Damage Type:
The type of damage that is done when the weapon hits.
Allowable values for Weapon Damage Type:
Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons, Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5, Only Planet Population, Only Planet Conditions, Only Resupply Depots, Only Spaceports, Pushes Target, Pulls Target, Random Target Movement, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Skips Armor, Skips Shields And Armor, Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, Crew ConVersion, Only Master Computers, Skips All Shields, Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Cyrien April 17th, 2003 07:19 AM

Re: Unused weapon abilities
 
Hrmm... well there you go. Thanks alot. I checked the abilities text file but didn't check the components one. http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM April 17th, 2003 09:38 AM

Re: Unused weapon abilities
 
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?

Fyron April 17th, 2003 09:47 AM

Re: Unused weapon abilities
 
No, cause the WPs will be bombared by the attack fleet before the planet destroying ship gets there anyways. Who sends planet destroyers unescorted into enemy space? http://forum.shrapnelgames.com/images/icons/icon12.gif Now as a ship weapon, sure, cause it can chase the planet buster to the corners. http://forum.shrapnelgames.com/images/icons/icon12.gif

Xaren Hypr April 17th, 2003 09:50 AM

Re: Unused weapon abilities
 
Quote:

Originally posted by narf poit chez BOOM:
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
<font size="2" face="Verdana, Helvetica, sans-serif">Too bad there is nothing for "only sun destroyers"...but i'd guess that it would be a bit broad in scope. one type of planet killer v. three types of sun killers (nebula, black hole, and original flavor http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ April 17, 2003, 08:51: Message edited by: Xaren Hypr ]

Suicide Junkie April 18th, 2003 01:23 AM

Re: Unused weapon abilities
 
"Only Planet Destroyers" dosen't skip shields. http://forum.shrapnelgames.com/images/icons/icon9.gif

I tried to use that one as part of the RPS mod, but shields block it, and I had to pick something else.

narf poit chez BOOM April 18th, 2003 04:24 AM

Re: Unused weapon abilities
 
if it skipped shields and had a long enough range...very heavy one shot weapon?


All times are GMT -4. The time now is 11:39 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.