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Unused weapon abilities
Ok. I know there are several weapon ability types out there that aren't used in the default, but that some mods use.
So what exactly are all of these abilites in list format, and what do they do? I ran a few searches and couldn't find a listing of them and checked a few faqs and didn't find anything that listed them not even the modding 101. Or if any did I missed it. Any information on these unused weapon abilities would be appreciated. |
Re: Unused weapon abilities
They are listed in Components.txt under Weapon Damage Type in the header. They are all self-explanatory (they do precisely what their names are), so writing a section explaining them in the modding tutorial wouldn't be very productive. http://forum.shrapnelgames.com/images/icons/icon12.gif
The only ones to watch out for are the few specific comp damage type abilities that do not skip shields (Only Engines, Only Boarding Parties, Only Security Stations), and then these two: Increase Reload Time, Disrupt Reload Time. Increase Reload Time does not work on ships with Master Computers (it is for a Psychic weapon), whereas Disrupt Reload Time does (it is for a Crystalline weapon). [ April 17, 2003, 05:48: Message edited by: Imperator Fyron ] |
Re: Unused weapon abilities
From Components.txt:
Weapon Damage Type: The type of damage that is done when the weapon hits. Allowable values for Weapon Damage Type: Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons, Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5, Only Planet Population, Only Planet Conditions, Only Resupply Depots, Only Spaceports, Pushes Target, Pulls Target, Random Target Movement, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Skips Armor, Skips Shields And Armor, Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, Crew ConVersion, Only Master Computers, Skips All Shields, Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields |
Re: Unused weapon abilities
Hrmm... well there you go. Thanks alot. I checked the abilities text file but didn't check the components one. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Unused weapon abilities
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
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Re: Unused weapon abilities
No, cause the WPs will be bombared by the attack fleet before the planet destroying ship gets there anyways. Who sends planet destroyers unescorted into enemy space? http://forum.shrapnelgames.com/images/icons/icon12.gif Now as a ship weapon, sure, cause it can chase the planet buster to the corners. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Unused weapon abilities
Quote:
[ April 17, 2003, 08:51: Message edited by: Xaren Hypr ] |
Re: Unused weapon abilities
"Only Planet Destroyers" dosen't skip shields. http://forum.shrapnelgames.com/images/icons/icon9.gif
I tried to use that one as part of the RPS mod, but shields block it, and I had to pick something else. |
Re: Unused weapon abilities
if it skipped shields and had a long enough range...very heavy one shot weapon?
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