![]() |
Seeker question
Does including components like Combat Sensors, or having Ship/Fleet training affect the chances of seekers hitting their targets (from the attacker's side), like they do with direct-fire weapons?
|
Re: Seeker question
Quote:
|
Re: Seeker question
Quote:
I have only played AI, but it seems that CSM rapidly becomes a waste of tonnage somewhere in midgame, when everyone has PDC. |
Re: Seeker question
I have forgotton.
Do refitted ships retain Experiance? If so then training would be worth it. |
Re: Seeker question
Yes. As long as you don't mothball, the ships retain experience.
|
Re: Seeker question
Quote:
|
Re: Seeker question
For future reference, all of these questions, and many more, are answered in Section 5.5 and 5.7 of the Newbie FAQ. See the top sticky thread.
Slick. |
Re: Seeker question
"By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?"
And the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Seeker question
Quote:
It is not as though CSMs skip shields. CSM must get past PDC and Shield, and only fires every few turns. APB only must get past Shield and fires every round. While the APB may not always hit (unless you get Religious, I guess) and does not have the range of CSM, does it not become a more viable weapon than CSM in midgame. Is that not why CSM does not continue to scale? So that its use is replaced by later weapons? |
Re: Seeker question
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30. http://forum.shrapnelgames.com/images/icons/icon10.gif
I'm serious. Its not unbalancing, and it helps the AIs that use missiles. The missiles will go straight for the target in one fly to whatever their maximum range happens to be, thus effectively reducing the number of hits that the PDCs can take on them. Try it for a while, and will never go back. http://forum.shrapnelgames.com/images/icons/icon10.gif |
All times are GMT -4. The time now is 12:48 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.