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adapting AI to devnullmod
Sorry, I know it has been already asked. I browsed without success the board to find an anwser:
what should I do to have a TDM or unmodded AI works for devnullmod? Not speaking of switching to default AI, but adapting it. I would like especially to add to the devnullmod the races of the TDM mod, to have a broader choice. But I dont want to switch them to the default AI. If I add them simply, SE IV tells me there is an error in loading the emp file, and I feel anyway that the TDM AI will be crippled if used as it in the devnull mod. Also if I understand well, the TDM mod is a collection of race with custom AI, but without other changes to SE IV, whereas devnullmod is a major reworks of nearly all parameters of SE IV, with additional races? Excuse my ignorance |
Re: adapting AI to devnullmod
bump 1 of 2
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Re: adapting AI to devnullmod
Not a full answer, just few suggestions: Empire files must be made again because of different race traits. Check AI_general files so AI will use exactly 2K points for 2K start etc. It may be needed because of different cost of different traits. AFAIK, Devnul uses QN propulsion. Take a look on AI_design file and change your race file accordingly. If you want AI to research new technologies not present in stock SE, add them to AI_research file.
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