.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   AST Mod (http://forum.shrapnelgames.com/showthread.php?t=9292)

mottlee April 28th, 2003 06:30 PM

AST Mod
 
is it suppose to have heavy use of mine sweepers in this mod? I have found the AI builds about 4 to 1 sweepers vers warships So far Im holding my own in it http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 29, 2003, 12:23: Message edited by: mottlee ]

Atrocities April 29th, 2003 02:09 PM

Re: AST Mod
 
Um, no. I never modded the AI to make minesweepers. Send me your current save game file.

atrocities@astmod.com

This I have to see for in all the games I have played the AI never over produced ships of any class except Dreadnought.

I will look it over and send CNC some ideas if this is a bug. Thanks.

mottlee April 29th, 2003 03:58 PM

Re: AST Mod
 
When I get home I'll send it out. Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

solops April 29th, 2003 06:31 PM

Re: AST Mod
 
I run into the same thing...lots of big-hull AI minesweepers.

Pocus April 29th, 2003 07:21 PM

Re: AST Mod
 
I have not seen that too.

My problem is different : I have access for my fighters to the small mount, which has only advantages : same damage, but half the weight, and +2 range. Is this not a bit too much?

As of now, no big inbalances seen otherwise.

mottlee April 30th, 2003 01:23 AM

Re: AST Mod
 
(Bump)

mottlee April 30th, 2003 02:55 PM

Re: AST Mod
 
Quote:

Originally posted by Atrocities:
Um, no. I never modded the AI to make minesweepers. Send me your current save game file.

atrocities@astmod.com

This I have to see for in all the games I have played the AI never over produced ships of any class except Dreadnought.

I will look it over and send CNC some ideas if this is a bug. Thanks.

<font size="2" face="Verdana, Helvetica, sans-serif">Did you get it?

Atrocities May 1st, 2003 07:57 AM

Re: AST Mod
 
Thanks I got it. My first impression is that the AI has generated a significant amount of MS is because many AI's have laid significant amount of mines. I have asked CNC to look into this and he has replied by saying that he is working on it. So perhpas by the next patch, whenever that is, the problem my be addressed. Like I said, most of the AI's for the mod are slightly modified stock Malfador or TDM AI's.

Pocus May 1st, 2003 10:13 AM

Re: AST Mod
 
Ok so far my problems are:

1. &small ship mount has only advantages.
2. Borgs colony ships or AI in general dont put enough emphasize on supply or supply depot
3. some AI dont research DUC (stay at DUC I) but still use them commonly even on battleships.

Please Atrocities or the person handling the AI of the mod, confirm you read my points, lest I will repost them within some days http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities May 1st, 2003 10:39 AM

Re: AST Mod
 
I have read them. The problem with the DUC's is that a minor race issue or is it occuring with any of the following:

8472, Borg, Breen, Cardassian, Ferengi, Federation, Dominion, Klingon, Romulan, Son'a?

Remember that cncraymond@astmod.com is working on the mod. I no longer work on it. I like to keep informed and if need be help out, but otherwise I am not concerned with it. Please email him, and keep posting your idea, suggestions, bugs, other. THEY ARE ALWAYS helpful and appreciated.


All times are GMT -4. The time now is 05:54 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.