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-   -   Mines question (http://forum.shrapnelgames.com/showthread.php?t=9340)

Pocus May 5th, 2003 08:20 AM

Mines question
 
Hi,

A question about mines : will they explode in chains until there is no incoming ships in the sector, or can a ship survive damaged with mines still floating around him?

Is it true the mines led first are swept first?

Gwaihir May 5th, 2003 08:40 AM

Re: Mines question
 
yes to the chains question, not sure to the other. wow, the other gives me a NASTY idea if its true . . .

Pocus May 5th, 2003 09:14 AM

Re: Mines question
 
Like for the troops trick? Empty small mines first, then biggies Last. The problem is with 100 mines max for each sector, thats a lot of risk to have a lot of fake mines.

mmmh, does someone tried to lay warhead-less mines? I wonder what happen, do they still explode? http://forum.shrapnelgames.com/images/icons/icon7.gif

I remember now a Stars! trick which could be interesting : empty hulls as decoy. The problem with SE IV is that you have a big fee for any ship, because you must pay these survivals&controls systems, so I'm unsure if its worth it. And you have to prevent long range scan too. Still perhaps barebone DN would cost a fraction of a normal DN and still can act as a repellent.

Ruatha May 5th, 2003 09:59 AM

Re: Mines question
 
Quote:

Originally posted by Pocus:
Like for the troops trick? Empty small mines first, then biggies Last. The problem is with 100 mines max for each sector, thats a lot of risk to have a lot of fake mines.

mmmh, does someone tried to lay warhead-less mines? I wonder what happen, do they still explode? http://forum.shrapnelgames.com/images/icons/icon7.gif

I remember now a Stars! trick which could be interesting : empty hulls as decoy. The problem with SE IV is that you have a big fee for any ship, because you must pay these survivals&controls systems, so I'm unsure if its worth it. And you have to prevent long range scan too. Still perhaps barebone DN would cost a fraction of a normal DN and still can act as a repellent.

<font size="2" face="Verdana, Helvetica, sans-serif">Done that.
After they destroyed the first fake DN my empire crumbled, the rest ofcourse were no deterrant...

If possible build real ones and mothball instead, better and cheaper after a while as the mothballed ships costs nothing.

[ May 05, 2003, 08:59: Message edited by: Ruatha ]

Pocus May 5th, 2003 10:14 AM

Re: Mines question
 
Which fraction of a real DN do they cost? Above 10% is not worthy IMO.

If you are so overwhelm that you can only build fake ships as a deterrent without the resources to build a real warfleet, then I agree it is not really worthy. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gwaihir May 5th, 2003 11:03 AM

Re: Mines question
 
Oh, good point about the 100 mine limit. http://forum.shrapnelgames.com/images/icons/blush.gif
I've made so many stupid Posts lately . . .


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