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-   -   How do you quickly build warp modules? (http://forum.shrapnelgames.com/showthread.php?t=9374)

billb in Austin May 8th, 2003 05:29 AM

How do you quickly build warp modules?
 
Is there a way to quickly build warp modules after you have researched the technology? Even with a Level 3 ship yard on a populated planet, building a cruiser or battle cruiser with a warp closer or opener takes about 10 turns.

Now typically when one wants to build a battleship quickly one creates several models of it, each one with more modules and progressively more expensive than the previous model. Then, if you have an orbiting ship yard with many repair modules on it, all you do is build the cheapest model of the battleship, say crew quarters, bridge, life support and a few engines. And then once it is built, remodel that 4 or 5 times right then, and even though the ship you are going to build has 24 damage, because you have a lot of repair modules you can actually have it built on the next turn.

The problem is, how does that process work for a building a ship with a warp module? A warp module costs so much, about 60K points or something, that even if you try to remodel a dreadnaught several times over I do not think it is possible to get it built in one turn.

Once you have already built a ship with a warp module, then if you have the points it is immediate to remodel it with a later Version of the warp module, say Warp 3 or 4. But does anyone know the steps to remodel a ship in one turn into a warp capable ship?

Captain Kwok May 8th, 2003 05:50 AM

Re: How do you quickly build warp modules?
 
It's not possible in the normal game because retrofit design cannot cost more than 50% more than the previous design. Warp closers and openers are powerful tools that should not be easily obtained...

Cyrien May 8th, 2003 07:03 AM

Re: How do you quickly build warp modules?
 
You can build them faster by getting Temporal Space Yards 3. http://forum.shrapnelgames.com/images/icons/icon12.gif Heck. Even Temporal Space Yards 1 is better than normal Space Yards 3.

Pocus May 8th, 2003 07:24 AM

Re: How do you quickly build warp modules?
 
Could it be possible that you build defficient but costly DN hulls in advances, and when you get warp modules you refit these? I suppose there is something else than warp modules which are costly?

Fyron May 8th, 2003 10:21 AM

Re: How do you quickly build warp modules?
 
You can design ships with other components to use in the retroseries process. Trust me, it is quite possible to retroseries build to WP manipulating ships. Try using other SM comps for lower level steps in the series.

Dingocat85 May 8th, 2003 12:18 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Cyrien:
You can build them faster by getting Temporal Space Yards 3. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Temporal Space Yards 3, on a population-maxed Sphereworld, with Advanced Storage Techniques (for the extra population), Hardy Industrialists, and +50% Construction Aptitude http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

(All that does cost 6000 racial points, though...so take a -50% penalty in Physical Strength and a -8% penalty in Political Savvy, and you're all set http://forum.shrapnelgames.com/images/icons/icon12.gif )

dogscoff May 8th, 2003 03:40 PM

Re: How do you quickly build warp modules?
 
Quote:

Temporal Space Yards 3, on a population-maxed Sphereworld, with Advanced Storage Techniques (for the extra population), Hardy Industrialists, and +50% Construction Aptitude
<font size="2" face="Verdana, Helvetica, sans-serif">And emergency build, don't forget emergency build.

Fyron May 8th, 2003 08:07 PM

Re: How do you quickly build warp modules?
 
Quote:

Advanced Storage Techniques (for the extra population),
<font size="2" face="Verdana, Helvetica, sans-serif">Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.

geoschmo May 8th, 2003 08:17 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Advanced Storage Techniques (for the extra population),
<font size="2" face="Verdana, Helvetica, sans-serif">Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">As far as construction or production bonuses you are correct. But there is one useful aspect of having more population located there. More babies! http://forum.shrapnelgames.com/images/icons/icon7.gif You can use it to cut down on the micromanagment if you are trying to max out the population of all your planets. Your empire wide birth rate doesn't improve all that much, but you only have to send your transports to one place to get them.

Geoschmo

Fyron May 8th, 2003 08:19 PM

Re: How do you quickly build warp modules?
 
Well yeah, but it results in less production overall. http://forum.shrapnelgames.com/images/icons/icon12.gif


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