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Gas, Atmosphere none?
It's impossible to start an Empire on a Gas - no Atmosphere planet, since it's an 'invalid planet type'. Naturally, there are no 'Gas - no atmosphere' planets in any galaxy.
However...what happens if you do the following? 1) Start a game on a Rock or Ice planet, w/ No atmosphere 2) Develop Atmospheric Converters (whatever they're called) 3) Colonize a Gas Giant, and convert its atmosphere what would happen? An 'Integer overflow error', maybe? |
Re: Gas, Atmosphere none?
Nothing. Atmospheric Converter will suck gas but since it so much of it, it will never finish the job http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Gas, Atmosphere none?
Why would there be an integer overflow error? It takes one line of code to prevent gas giants from being able to be converted by a none-breathing empire.
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Re: Gas, Atmosphere none?
What if a Gas giant is destroyed, and then rebuild?
Will it be a gas giant? Will it change its size to small? In any case, the cost of all this will probably be sky high, right? |
Re: Gas, Atmosphere none?
Destroying any planet creates an asteroid belt of the same size that the planet was. Building a new planet there will create a planet of the same size, but with random atmosphere and type. Asteroids do not remember what they were before they became asteroids.
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Re: Gas, Atmosphere none?
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So what you are saying is that you should never trust an asteroid to remember anything important, always make sure they write everything down? |
Re: Gas, Atmosphere none?
Well I would, except that asteroids are illiterate. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Gas, Atmosphere none?
Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed like this. When I look the system over later, I now saw 3 asteroid fields there - ALL HUGE! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Gas, Atmosphere none?
I've seen that as well. In my latest game where I waged a war of total extermination against the EEE.
So I built star destroyers and mine sweepers sent them in and blew all their stars away. Was using the FQM standard mod and noticed something... the moons were changing sizes from what they had been and what they became when I used stellar manip to make new planets. First I thought this was a bug based on using stellar manip to create planets with moons in orbit. This wasn't the case. When they were blown up it seems that there sizes changed. I can't say if all of them changed or just some of them... but I know at least a few changed in size because I had certain ones sized up from before hand as being tiny or small sized and afterwards they were large or huge. Same game I got a planet/asteroid belt to dissapear by double clicking on create planet and having it run the animation twice and eat both asteroid belts but only make one planet. Seems that moons react strange to stellar manips of various types. |
Re: Gas, Atmosphere none?
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Example 1: I have never converted a moon's atmosphere. No matter how many times I destroy/rebuild a moon, it's always going to be 'Atmosphere-None' Example 2: I have converted about 5 moons into Methane atmospheres. Now, when I destroy/rebuild a moon, I'll either get no Atmosphere, or Methane atmosphere. Example 3: I converted 5 moons into Methanes, and 5 moons into Hydrogens. Destroying/rebuilding a moon will give me either A) a Methane planet, B) a Hydrogen planet, or C) No-atmosphere planet .... Looking at this, I have a theory: Asteroids canonly become planets that already exist/have existed in the Galaxy...and Asteroids made from destroyed moons (not via destroying a sun) can only become moons that already exist http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
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