![]() |
emissive shields
I try to create an "emissive shield generator". All I'd need would be something like
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Emissive Shield Value1 = Damage shields must take before actually losing shields. Value2 = [Y/N] if Value1 has been exceeded shall the full damage hit the shields? </pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">in Abilities.txt. Example for such a component: Emissive Shield with Value1 = 100 would mean that any damage afflicted below 100 would do nothing. A damage of say 123 would create damage to the shields. Depending on Value2 that damage would amount to either 23 or the full 123. However, none such ability exists in SEIV. http://forum.shrapnelgames.com/images/icons/icon9.gif So the big questions: can a similar effect be modded? Can the Malfadorians be convinced to implement this feature? http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: emissive shields
The closest you can get is "harmonic shield" as in P&N - combine shield generator and crystalline armor in one component. Well, may add shield regenerator ability as well.
[ May 09, 2003, 17:44: Message edited by: oleg ] |
Re: emissive shields
You can not add abilities to Abilities.txt. It is a reference file, nothing more. Well, you can add all you want to the file, but any additions have no affect.
|
Re: emissive shields
Quote:
|
Re: emissive shields
For my Emissive Shield, I just created a non-hit-first component with the Emissive Armor ability - it didn't reduce damage until the shields were depleted, sure, but you can always explain that away by saying the emissive shields are located inside the radius of the regular shields http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: emissive shields
Maybe by having a shield component of, let's say 100 points.
Then having "create shield from damage" of let's say 10 (~"emissive value"), mays the debavior would be: fist hit, 5 damage -> take 5 damage, regenerate 5 shield from damage -> loose nothing. second hit, 15 damage -> take 15 damage, regenerate 10, so took only 5, kind of like emissive armor (no?) EDIT: now thinking about it, maybe the damage needs to actually hit the component to be generated, not the shield. In that case everything is wrong. Moreover I was wrong to say the component would be destroyed after shield is off. EDIT: maybe you could do an armore with emissive shield (instead of just emissive shield). Like a big armore, 200 structure, that generate 20 shields, and creat 20 shields from damage. But I guess it is not what you wanted http://forum.shrapnelgames.com/images/icons/tongue.gif Normally cannot generate shield more than damage taken, so it is basically same as emissive. But if 10 shield point left only, take 11 damage, then I am not sure as component destroy, don't know if regenerate shield or not. So not exactly the same, but maybe close enough. I speak without having actually tested, so maybe i am off completely. [ May 10, 2003, 03:53: Message edited by: StarBaseSweeper ] |
Re: emissive shields
Quote:
@StarBaseSweeper: "create shield from damage" is not an option since - as you corrected yourself correctly - a component must take damage. Your armor idea is nice, but not what I am looking for. Because it'd still mean that a component has to take damage. Could I perhaps use the amount of damage to the shields? |
Re: emissive shields
In the same Category, another question.
Does a component having Armor regeneration ability but not Armor ability actually regenerate the armor? Thanks again |
Re: emissive shields
This is just 'threshold' damage, like shields in MOO 2. No, there's no way to do it in SE IV right now. I've requested it before. MM is currently fairly busy with Starfury right now anyway. But it doesn't hurt to send in a request to let him know you want it. It's more likely to be included in SE V than added to SE IV at this point, though.
|
Re: emissive shields
Quote:
|
All times are GMT -4. The time now is 10:06 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.