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problems by adding new racial traits
Hi
I'd like to add a new racial trait to the game but it does not work. If I play Se4 ( V 1.84) with the new trait, I can't load existing races. Also the map is completely black. I don't know what's wrong. I have made the following changes: RacialTraits.txt Name := Subspace Manipulation Description := Gains access to the Subspace Studies Technology Tree. Pic Num := 0 General Type := Advantage Cost := 1500 Trait Type := Tech Area Value 1 := 6 Value 2 := 0 Required Trait 1 := None Required Trait 2 := None Required Trait 3 := None Restricted Trait 1 := None Restricted Trait 2 := None Restricted Trait 3 := None TechArea.txt Name := Subspace Studies Group := Theoretical Science Description := The study of Sub Space phenomenon and manipulation. Maximum Level := 1 Level Cost := 100000 Start Level := 0 Raise Level := 0 Racial Area := 6 Unique Area := 0 Can Be Removed := False Number of Tech Req := 0 Components.txt Name := Subspace Energy Beam I Description := Pic Num := 291 Tonnage Space Taken := 40 Tonnage Structure := 40 Cost Minerals := 500 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 5 Restrictions := None General Group := Weapons Family := 2959 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Subspace Studies Tech Level Req 1 := 1 Number of Abilities := 0 Weapon Type := Direct Fire Weapon Target := Ships\Planets\Ftr\Sat\Drone Weapon Damage At Rng := 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 0 0 0 0 0 Weapon Damage Type := Skips Armor Weapon Reload Rate := 1 Weapon Display Type := Beam Weapon Display := 9 Weapon Modifier := 0 Weapon Sound := lightray.wav Weapon Family := 712 (As far as I know the numbers of "Family" and "Weapon Family" are user-definied numbers and can be choosen by the modder) Anyone knows where's the problem? Cu Ben |
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