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Doing the math
Hi guys;
I am playing an opponent who: -has battleships -ECM3 -stealth armor3 -scattering armor3 -racial defensive characteristics of at least 120% and probably 125% -fleet experience 120% -ship experience 120% I have battlecruisers with -Sensors3 -aggressive racial trait of only 100% -ship experience 120% -fleet experience 120% Doing the initial math... ECM3...........................+60% Steath Armor3..................+15% Scattering Armor3..............+15% Ship experience................+20% Fleet experience...............+20% Defensiveness trait............+25% Total.........................+155% Combat sensors3.................65% Ship Experience.................20% Fleet Experience................20% Total..........................105% Doing the final math with a 100% base chance to hit (100-155+105) means I should have a 50% chance of hitting him at point blank range (the adjacent sector to his). Yet my tests show I am hitting his ships at far less than 50% of the time. It could be that I am making some assumptions which are wrong in that I am assuming: 1) The base chance to hit is 100% before calculating in any adjustments. 2) A ship in the adjacent sector does not suffer from a 10% penalty. (10% for each sector from the defender). Guys, have any clues on this? http://forum.shrapnelgames.com/image...s/confused.gif [ May 18, 2003, 18:03: Message edited by: tbontob ] |
Re: Doing the math
One square away is another -10 penalty to hit.
Does he have any racial technology areas? What are your and their Culture types? Is it possible his ships/fleets have more combat experience after they were trained to 20? PvK |
Re: Doing the math
Thanks PvK.
Wondered about that one sector. http://forum.shrapnelgames.com/images/icons/icon7.gif So realistically, where there are no adjustments, the best one can hope for is a 90% chance as it is impossible to be in the same combat sector. But that still doesn't account for the discrepancy as I am hitting less than a third of the time...probably even less than a quarter. We are both scientists and he is Deeply Religious which shouldn't affect it. In the test, I set the Fleet/Ship Experience at 20%. EDIT: We are both using Shield Depleters and Anti-Proton Beams. [ May 18, 2003, 20:31: Message edited by: tbontob ] |
Re: Doing the math
What percentage of the time are you hitting?
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Re: Doing the math
Less than a third.
Probably 15% to 20%. |
Re: Doing the math
"So realistically, where there are no adjustments, the best one can hope for is a 90% chance as it is impossible to be in the same combat sector."
If he has ECM and you have sensors of the same level, the best you can hope for is 95%. If he has stealth/scattering, the best you can hope for is 65%. This presumes racial and ship experience are the same, -and- that you aren't using Incinerator Beams (10% bonus) or Wave-Motion Guns (30% bonus) |
Re: Doing the math
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Re: Doing the math
Forgive my total newbiness shining here http://forum.shrapnelgames.com/images/icons/icon7.gif
With some many spending in components which add to + attack roll, just to be able to get -50% malus to the to hit, why not reverting to missiles and fighters equipped with torpedoes? Also, does ramming has a chance of missing if you get into his square? if not drones should be nasty with their to hit malus and good staying power? I suppose the best to do is having the 3 kinds of weapons, to saturate his PD (which he has perhaps not in number btw). |
Re: Doing the math
Yes, missiles never miss and fighters have large aditional attack and defense bonuses but they are very vulnerable to point defense cannons, often getting destroyed before they can hit even once.
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Re: Doing the math
Unfortunately, PDC almost never misses (+70 to hit http://forum.shrapnelgames.com/images/icons/shock.gif ) and does huge amounts of damage (something like 3.5 dmg/kT/turn), and so just a few per BB can nullify your fighter/missile/drone strategy fairly easy. And, 1 BB is a lot cheaper to build (taking much much less time) than 1 carrier filled with fighters, and even cheaper than a drone carrier filled with drones.
1 SYS and some repair ships can allow you to add a few extra PDCs to all your ships out in deep space in a short amount of time (1 turn). So, as soon as your enemy fights some missile/fighter/drone fleets, he can (if he is prepared) react immediately and neutralize your forces. [ May 19, 2003, 01:10: Message edited by: Imperator Fyron ] |
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