.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Question about simultaneous freeze (http://forum.shrapnelgames.com/showthread.php?t=9495)

Krsqk May 21st, 2003 02:10 PM

Question about simultaneous freeze
 
Can anyone give me a breakdown of what happens at what percentage in simultaneous processing? I'm testing a modded race trait, and it consistently freezes at 91% when processing 2400.9. If I rename/remove my AI_Construction_Units.txt, the problem sometimes goes away. I thought 91% was during the combat phase--is that wrong?

Also, can you specify specific design names in AI_Construction_Units.txt, or are you limited to design types (like AI_Construction_Vehicles.txt used to be)? I don't see how that would cause my freeze, but... http://forum.shrapnelgames.com/image...s/confused.gif ?

Krsqk May 21st, 2003 05:12 PM

Re: Question about simultaneous freeze
 
Okay, I figured out about the freeze. Seems we had some units with 0 cost, and the game couldn't figure out how to build 2000/0 of them. http://forum.shrapnelgames.com/images/icons/icon7.gif Still not sure about the specific design names, though.

narf poit chez BOOM May 21st, 2003 10:06 PM

Re: Question about simultaneous freeze
 
i think the combat is halfway.

capnq May 22nd, 2003 11:35 PM

Re: Question about simultaneous freeze
 
Combat can happen several different times during the turn, depending on how far the ships have moved.

[ May 22, 2003, 22:36: Message edited by: capnq ]

narf poit chez BOOM May 23rd, 2003 08:47 AM

Re: Question about simultaneous freeze
 
oh, i ment halfway through the status bar for simultanious turn generation. had to think about what i meant myself.


All times are GMT -4. The time now is 11:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.