![]() |
Question about simultaneous freeze
Can anyone give me a breakdown of what happens at what percentage in simultaneous processing? I'm testing a modded race trait, and it consistently freezes at 91% when processing 2400.9. If I rename/remove my AI_Construction_Units.txt, the problem sometimes goes away. I thought 91% was during the combat phase--is that wrong?
Also, can you specify specific design names in AI_Construction_Units.txt, or are you limited to design types (like AI_Construction_Vehicles.txt used to be)? I don't see how that would cause my freeze, but... http://forum.shrapnelgames.com/image...s/confused.gif ? |
Re: Question about simultaneous freeze
Okay, I figured out about the freeze. Seems we had some units with 0 cost, and the game couldn't figure out how to build 2000/0 of them. http://forum.shrapnelgames.com/images/icons/icon7.gif Still not sure about the specific design names, though.
|
Re: Question about simultaneous freeze
i think the combat is halfway.
|
Re: Question about simultaneous freeze
Combat can happen several different times during the turn, depending on how far the ships have moved.
[ May 22, 2003, 22:36: Message edited by: capnq ] |
Re: Question about simultaneous freeze
oh, i ment halfway through the status bar for simultanious turn generation. had to think about what i meant myself.
|
All times are GMT -4. The time now is 11:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.