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-   -   Mod Ideas (http://forum.shrapnelgames.com/showthread.php?t=9535)

Lord Kodos May 27th, 2003 04:41 AM

Mod Ideas
 
Here are some ideas(some utterly insane) that I dont have enough time to do myself(yet) but would gladly help anyone who makes any of them ^_^

-The Cthulhu Mythos/H.P. Lovecrafts works
-Transformers(Lol...Optimus Prime is in Iraq though...)
-Halo/Marathon
-Flash Gordon/Buck Rogers/Rocky Jones/ETC ETC
-Starcraft

Katchoo May 27th, 2003 06:29 AM

Re: Mod Ideas
 
Quote:

Originally posted by Lord Kodos:

-Flash Gordon/Buck Rogers/Rocky Jones/ETC ETC

<font size="2" face="Verdana, Helvetica, sans-serif">I think we need a Flesh Gordon Mod/Shipset more than Flash Gordon http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM May 27th, 2003 06:52 AM

Re: Mod Ideas
 
i want transformers.
gaint robots that morph into cars and tanks and shuttles.
naaaarf.

General Woundwort May 27th, 2003 02:28 PM

Re: Mod Ideas
 
I'm currently blocking out on paper a "Highliner" mod, which I will start hammering out the data files for when I get back from vacation. The basic idea is that only huge mother ships can make jump transits, and they carry warships that do most of the actual fighting. I'm making a few tweaks in other tech trees to fit into this general idea (colony pods, stellar manip, etc). It may be a few weeks before I have a beta Version ready - and I may be looking for a few guinea pigs/volunteers who might want to try this out via PBW...

EDIT - a few misspellings

[ May 27, 2003, 13:29: Message edited by: General Woundwort ]

Ed Kolis May 27th, 2003 09:39 PM

Re: Mod Ideas
 
Red Dwarf!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Problem is, there aren't exactly an abundance of alien races in Red Dwarf, one of the premises of the show being that life is singular to Earth... of course, after 3 million years of evolution we've seen some interesting life-forms pop up from a cat, Lister's socks, genetic experiments (Gelfs and Polymorphs), AI's, etc. http://forum.shrapnelgames.com/images/icons/icon10.gif

Erax May 28th, 2003 01:48 AM

Re: Mod Ideas
 
- Independence Day (Nomad Psychic race ?)
- Battlestar Galactica

[ May 27, 2003, 12:50: Message edited by: Chief Engineer Erax ]

narf poit chez BOOM May 28th, 2003 10:07 AM

Re: Mod Ideas
 
homeworld. only motherships are big enough for colony mods, so porportions style growth and motherships and carriers are the only way of projecting power. planets can build with all three resources, motherships with two, carriers with one. one, maybe radioactives, is needed for frigates, corvettes and fighters. org. and rad. for capitol ships and carriers, all 3 for motherships. maybe finite resources with planet having resources from star facilities.

[ May 28, 2003, 09:08: Message edited by: narf poit chez BOOM ]


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