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Counter Intel Facility
I made up a counter intel facility a while back, and was wondering if it worked.
============= Name := Counter Intelligence Facility I Description := Thoughtful seers who predict the future and can avert disasters. Facility Group := Religious Facility Family := 29 Roman Numeral := 1 Restrictions := None Pic Num := 36 Cost Minerals := 2000 Cost Organics := 2000 Cost Radioactives := 6000 Number of Tech Req := 1 Tech Area Req 1 := Applied Intelligence Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Intelligence Chance - System Ability 1 Descr := Decreases the chance of any sabotage activities in this system (only 1 facility per system effective). Ability 1 Val 1 := -30 Ability 1 Val 2 := 0 |
Re: Counter Intel Facility
AFAIK, nobody knows. Nothing has been proved or disproved so far. It may be a hoax by MM http://forum.shrapnelgames.com/images/icons/icon7.gif I doubt it, but...
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Re: Counter Intel Facility
You might be able to produce a game to test it: two players, both human controlled, each with two colonies. Produce a 100% Version with little or no research prerequisites and little or no cost, and a bad intel type that just reports the name of the planet affected (again, with little or no research prerequisits and little or no cost). Have each put the facility on just one of the two colonies, have each use the intel against the other (with no CI by either) as much as possible, and watch how often each planet gets reported.
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Re: Counter Intel Facility
Atrocities I made a similar facility as you did and tested it. I does not work because the ability "Change Bad Intelligence Chance - System" is not functional. The same is true for this aspect of the fate shrine.
Sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif [ June 07, 2003, 08:24: Message edited by: Q ] |
Re: Counter Intel Facility
I sincerely hope that Aaron does do one more patch for SeIV and fixes this ability.
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Re: Counter Intel Facility
The lower bad intel event chance does not work well. What I think it does is make the system the facility is in less likely do be chosen randomly when you do a mission with a random target. It certainly has 0 effect on targeted missions against objects in that system (of any sort). That I have tested.
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