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Troop Question
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Is there a modder's FAQ somewhere that would tell what component types do and don't make a difference for Troops or is this something a modder just know, or finds out and just remembers? [ June 24, 2003, 17:50: Message edited by: Loser ] |
Re: Troop Question
It is still true.
I'm not sure if there is a list yet, but if you ask for particulars, you will get answers in minutes |
Re: Troop Question
If you go to SE4 Modding 101 Tutorial (in my sig) and then to the Abilities chapter (16), you will see that I have listed every ability and which files they are valid in. I will eventually get around to labeling which do not work on units and such.
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Re: Troop Question
Different Troop Question:
I noticed something. You have to research Fighters to get Small Combat Sensors Questions: 1) Is that correct? 2) Do they help Troops? |
Re: Troop Question
Yes, what about Combat Sensors and ECM? Does it effect Troops?
And what about single-Weapon To-Hit bonus? Does that work for Troops or does it change all the Weapons on the Troop (and all thus all the Weapons on the whole dang stack)? And Talisman? Does a component modded with the Talisman effect work on a Troop? How about Emissive Armor? |
Re: Troop Question
The best CS and ECM bonus from all of the troops you have on a planet affect all of the troops (just like sat stacks, fighter stacks, WPs, etc.).
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Re: Troop Question
If I assault a planet in Tactical Combat, I get a combat screen whenever one of my troop transports drop troops, usually getting slaughtered without being able to do much damage in return. Suggestions?
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Re: Troop Question
Bring more troops.
EDIT: also, use one big transport. The local militia regenerate after each defeat..so if your transport can't win the first battle, another identical transport won't either. [ June 25, 2003, 02:55: Message edited by: Phoenix-D ] |
Re: Troop Question
Just the main reason to set the ground combat to 3 rounds instead of 30 in settings.txt...
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Re: Troop Question
Quote:
down the enemy infantry count to 8,000 or so. Oh yeah, I also have maybe 20 or so PD-only light cruisers and destroyers to suppress fire the massive barrages of missiles the planet's WPs shoot. I mean, in tactical, it takes over a minute for the planet to finish firing its missiles. [ June 25, 2003, 04:27: Message edited by: deccan ] |
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