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Host vs. players\' data files for Infinite Chaos
I just want to get this straight... the PLAYERS have to be using the same data files that the HOST used to process the Last turn, and not the other way around, right? So if I wanted to change the data files on the players after 10 turns, I would have to process the 11th turn with the new data files even though the players had to use the old ones when actually entering their orders? I suppose I could send them the new data files along with the 11th .gam file, but it would be kind of odd for them to have to remember which things have changed while they play their turn... or I could change the data files a turn early (before processing turn 10) but not send them to the players until after turn 10 is processed like before and explain it all away by saying that things ordered in one turn don't really happen until the next turn, so the players have to guess at what is going to happen... if any of this makes sense... http://forum.shrapnelgames.com/image...s/rolleyes.gif
edit: oh wait, that second plan was exactly the same as the first, only things happened a turn early... hmmm... how am I going to do this??? http://forum.shrapnelgames.com/image...s/confused.gif [ July 04, 2003, 03:41: Message edited by: Ed Kolis ] |
Re: Host vs. players\' data files for Infinite Chaos
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Re: Host vs. players\' data files for Infinite Chaos
But the players still have to play a turn "blind", though? (i.e. they are submitting their orders for 2402.5 with the old mod, but those orders are processed with the new mod)
I suppose I could fix that by giving the players the new mod ahead of time and telling them to wait a turn before installing it, but that would get confusing... |
Re: Host vs. players\' data files for Infinite Chaos
1) All players submit turns using the old mod for game date 2402.5.
2) The host uses the NEW mod to process the turn from 2402.5 to 2402.6 3) The players use the new mod to play their turns for 2402.6 Nobody has to miss any turns or anything. As long as the new mod is similar to the old one, things will go smoothly. |
Re: Host vs. players\' data files for Infinite Chaos
How different is the new mod??
Are you totally changing the game or just tweaking some bug? But, yes, the players will give old-mod-orders that process using new-mod-rules |
Re: Host vs. players\' data files for Infinite Chaos
Depends on what you mean by "totally changing the game"... any given tweak might be as little as decreasing all weapon ranges by half, or it might be as big as introducing QNP into the game... well, OK, I probably won't go with the full-fledged QNP, because that would really mess people up, if they were previously limited to 6 engines on a ship and suddenly they needed 8 just to make it move anywhere at all http://forum.shrapnelgames.com/images/icons/icon10.gif
Just don't make me come up with any more examples, you're running me out of ideas and the game hasn't even started yet! http://forum.shrapnelgames.com/images/icons/icon12.gif I guess if the changes are small enough, though, then the players should just know to expect something out of the ordinary but not TOO weird to happen at that certain time interval http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Host vs. players\' data files for Infinite Chaos
Quote:
This will provide you with a virtually unlimited number of possible changes, and it will do so quite chaotically (if you have fair dice, that is). If you like, you can start out by rolling a die to see how many times you run this procedure that cycle. |
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