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An easy solution to mounts?
Yes this is another of my How To Balance/Solve threads, but basicly its a thought i got. In most games bigger weapons are offset by cost factor.
Supposedly it should be about the same cost to build, say, two destroyers or one LC or CR. It is not how it is set in SE because the bulk of the cost comes from 'other' components (engines, shields, armor, electronics) Vanilla SE has 150%, 200% and 300% cost for Large, Heavy and Massive, accordingly. How about making it 300%, 400% and 600% instead? that realy would make the difference, i think. Long live small ships! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: An easy solution to mounts?
Yeah, that's one way. I like the general approach I took in Proportions, which does a bit of cost change as you suggest, but also adds to-hit penalties for larger weapons. Combined with more varied combat mods for ship sizes, you end up with nice trade-offs between light accurate weapons for dealing with agile targets, and heavy weapons which are best against heavy targets.
PvK |
Re: An easy solution to mounts?
im heading towrds making light ships finaly useful here.
you know, ive actually never played with proportions hmm... |
Re: An easy solution to mounts?
Take a look at the Mount Mod I made - You may get some ideas. Smaller ships definately become nasty in the mod.
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Re: An easy solution to mounts?
In Adamant Mod, I canned all of the standard SE4 scale mounts. All mounts are available to all ships, and they all have interesting tradeoffs.
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